boardgame-phaser/packages/sample-game/src/main.tsx

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2026-04-03 15:18:47 +08:00
import { h, render } from 'preact';
import { signal } from '@preact/signals-core';
import Phaser from 'phaser';
import { createGameContext } from 'boardgame-core';
import { GameUI, PromptDialog, CommandLog } from 'boardgame-phaser';
import { createInitialState, registry, type TicTacToeState } from './game/tic-tac-toe';
import { GameScene, type GameSceneData } from './scenes/GameScene';
import './style.css';
const gameContext = createGameContext<TicTacToeState>(registry, createInitialState);
const promptSignal = signal<null | Awaited<ReturnType<typeof gameContext.commands.promptQueue.pop>>>(null);
const commandLog = signal<Array<{ input: string; result: string; timestamp: number }>>([]);
gameContext.commands.on('prompt', (event) => {
promptSignal.value = event;
});
const originalRun = gameContext.commands.run.bind(gameContext.commands);
(gameContext.commands as any).run = async (input: string) => {
const result = await originalRun(input);
commandLog.value = [
...commandLog.value,
{
input,
result: result.success ? `OK: ${JSON.stringify(result.result)}` : `ERR: ${result.error}`,
timestamp: Date.now(),
},
];
return result;
};
const sceneData: GameSceneData = {
state: gameContext.state,
commands: gameContext.commands,
};
const phaserConfig: Phaser.Types.Core.GameConfig = {
type: Phaser.AUTO,
width: 560,
height: 560,
parent: 'phaser-container',
backgroundColor: '#f9fafb',
scene: [],
};
const game = new Phaser.Game(phaserConfig);
game.scene.add('GameScene', GameScene, true, sceneData);
const ui = new GameUI({
container: document.getElementById('ui-root')!,
root: h('div', { className: 'flex flex-col h-screen' },
h('div', { className: 'flex-1 relative' },
h('div', { id: 'phaser-container', className: 'w-full h-full' }),
h(PromptDialog, {
prompt: promptSignal.value,
onSubmit: (input: string) => {
gameContext.commands._tryCommit(input);
promptSignal.value = null;
},
onCancel: () => {
gameContext.commands._cancel('cancelled');
promptSignal.value = null;
},
}),
),
h('div', { className: 'p-4 bg-gray-100 border-t' },
h(CommandLog, { entries: commandLog }),
),
),
});
ui.mount();
gameContext.commands.run('setup');