boardgame-phaser/packages/framework/src/scenes/GameHostScene.ts

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2026-04-04 13:08:28 +08:00
import Phaser from 'phaser';
import { effect, type ReadonlySignal } from '@preact/signals-core';
import type { GameHost } from 'boardgame-core';
import { DisposableBag, type IDisposable } from '../utils';
type CleanupFn = void | (() => void);
export interface GameHostSceneOptions<TState extends Record<string, unknown>> {
gameHost: GameHost<TState>;
}
export abstract class GameHostScene<TState extends Record<string, unknown>>
extends Phaser.Scene
implements IDisposable
{
protected disposables = new DisposableBag();
protected gameHost!: GameHost<TState>;
init(data: GameHostSceneOptions<TState>): void {
this.gameHost = data.gameHost;
}
create(): void {
this.events.on('shutdown', this.dispose, this);
}
dispose(): void {
this.disposables.dispose();
}
/** 获取当前状态的只读快照 */
protected get state(): TState {
return this.gameHost.state.value;
}
/** 注册响应式监听(场景关闭时自动清理) */
protected watch(fn: () => CleanupFn): void {
this.disposables.add(effect(fn));
}
}