boardgame-phaser/packages/onitama-game/src/state/ui.ts

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import { MutableSignal, mutableSignal, computed, ReadonlySignal } from 'boardgame-core';
import {getAvailableMoves, OnitamaState} from "boardgame-core/samples/onitama";
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export interface ValidMove {
card: string;
fromX: number;
fromY: number;
toX: number;
toY: number;
}
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// 先选择牌,然后选择棋子,最后选择移动
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export interface OnitamaUIState {
selectedPiece: { x: number; y: number } | null;
selectedCard: string | null;
}
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export function createUIState(): MutableSignal<OnitamaUIState> {
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return mutableSignal<OnitamaUIState>({
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selectedPiece: null,
selectedCard: null,
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});
}
export function createValidMoves(state: ReadonlySignal<OnitamaState>, ui: ReadonlySignal<OnitamaUIState>){
return computed(() => {
return getAvailableMoves(state.value, state.value.currentPlayer)
.filter(move => {
const {selectedCard, selectedPiece} = ui.value;
return selectedPiece?.x === move.fromX && selectedPiece?.y === move.fromY && selectedCard === move.card;
})
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});
}
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export function clearSelection(uiState: MutableSignal<OnitamaUIState>): void {
uiState.produce(state => {
state.selectedPiece = null;
state.selectedCard = null;
});
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}
export function selectPiece(
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uiState: MutableSignal<OnitamaUIState>,
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x: number,
y: number
): void {
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uiState.produce(state => {
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// 如果点击已选中的棋子,取消选择
if(state.selectedPiece?.x === x && state.selectedPiece?.y === y){
state.selectedPiece = null;
}else{
state.selectedPiece = { x, y };
}
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});
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}
export function selectCard(
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uiState: MutableSignal<OnitamaUIState>,
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card: string
): void {
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uiState.produce(state => {
// 如果点击已选中的卡牌,取消选择
if (state.selectedCard === card) {
state.selectedCard = null;
} else {
// 选择新卡牌,清除棋子选择
state.selectedCard = card;
}
});
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}