boardgame-phaser/packages/regicide-game/src/ui/App.tsx

57 lines
1.8 KiB
TypeScript
Raw Normal View History

2026-04-06 16:35:28 +08:00
import { useComputed } from '@preact/signals';
import { createGameHost, type GameModule } from 'boardgame-core';
import Phaser from 'phaser';
import { h } from 'preact';
import { PhaserGame, PhaserScene } from 'boardgame-phaser';
export default function App<TState extends Record<string, unknown>>(props: { gameModule: GameModule<TState>, gameScene: { new(): Phaser.Scene } }) {
const gameHost = useComputed(() => {
const gameHost = createGameHost(props.gameModule);
return { gameHost };
});
const scene = useComputed(() => new props.gameScene());
const handleReset = async () => {
const result = await gameHost.value.gameHost.start();
console.log('Game finished!', result);
};
const label = useComputed(() =>
gameHost.value.gameHost.status.value === 'running' ? '重新开始' : '开始游戏'
);
// Phaser 画布配置
const phaserConfig = {
type: Phaser.AUTO,
width: 800,
height: 700,
backgroundColor: '#111827',
};
return (
<div class="flex flex-col h-screen bg-gray-900">
{/* Phaser 游戏场景 */}
<div class="flex-1 relative flex items-center justify-center">
<PhaserGame config={phaserConfig}>
<PhaserScene sceneKey="RegicideGameScene" scene={scene.value} autoStart data={gameHost.value} />
</PhaserGame>
</div>
{/* 底部控制栏 */}
<div class="p-4 bg-gray-900 border-t border-gray-700 flex justify-between items-center">
<div class="text-sm text-gray-400">
Regicide - 12
</div>
<button
onClick={handleReset}
class="px-6 py-2 bg-yellow-600 text-white rounded hover:bg-yellow-700 disabled:bg-gray-600 disabled:cursor-not-allowed transition-colors font-medium"
>
{label}
</button>
</div>
</div>
);
}