boardgame-phaser/packages/sample-game/src/game/tic-tac-toe.ts

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import {
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createGameCommandRegistry, Part, createRegion,
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IGameContext, createRegionAxis, GameModule,
createPromptDef
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} from 'boardgame-core';
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const BOARD_SIZE = 3;
const MAX_TURNS = BOARD_SIZE * BOARD_SIZE;
const WINNING_LINES: number[][][] = [
[[0, 0], [0, 1], [0, 2]],
[[1, 0], [1, 1], [1, 2]],
[[2, 0], [2, 1], [2, 2]],
[[0, 0], [1, 0], [2, 0]],
[[0, 1], [1, 1], [2, 1]],
[[0, 2], [1, 2], [2, 2]],
[[0, 0], [1, 1], [2, 2]],
[[0, 2], [1, 1], [2, 0]],
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];
export type PlayerType = 'X' | 'O';
export type WinnerType = PlayerType | 'draw' | null;
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export type TicTacToePart = Part<{ player: PlayerType }>;
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export type TicTacToeState = ReturnType<typeof createInitialState>;
export type TicTacToeGame = IGameContext<TicTacToeState>;
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export const prompts = {
play: createPromptDef<[PlayerType, number, number]>('play <player> <row:number> <col:number>'),
}
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export function createInitialState() {
return {
board: createRegion('board', [
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createRegionAxis('x', 0, BOARD_SIZE - 1),
createRegionAxis('y', 0, BOARD_SIZE - 1),
]),
parts: {} as Record<string, TicTacToePart>,
currentPlayer: 'X' as PlayerType,
winner: null as WinnerType,
turn: 0,
};
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}
export const registry = createGameCommandRegistry<TicTacToeState>();
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export async function start(game: TicTacToeGame) {
while (true) {
const currentPlayer = game.value.currentPlayer;
const turnNumber = game.value.turn + 1;
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const turnOutput = await turn(game, currentPlayer, turnNumber);
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game.produce((state: TicTacToeState) => {
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state.winner = turnOutput.winner;
if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
state.turn = turnNumber;
}
});
if (game.value.winner) break;
}
return game.value;
}
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async function handleTurn(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
const {player, row, col} = await game.prompt(
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prompts.play,
(player, row, col) => {
if (player !== turnPlayer) {
throw `Invalid player: ${player}. Expected ${turnPlayer}.`;
} else if (!isValidMove(row, col)) {
throw `Invalid position: (${row}, ${col}). Must be between 0 and ${BOARD_SIZE - 1}.`;
} else if (isCellOccupied(game, row, col)) {
throw `Cell (${row}, ${col}) is already occupied.`;
} else {
return { player, row, col };
}
},
game.value.currentPlayer
);
placePiece(game, row, col, turnPlayer);
const winner = checkWinner(game);
if (winner) return { winner };
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType };
return { winner: null };
}
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const turn = registry.register('turn <player:string> <turnNumber:int>', handleTurn);
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function isValidMove(row: number, col: number): boolean {
return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE;
}
export function isCellOccupied(host: TicTacToeGame, row: number, col: number): boolean {
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return host.value.board.partMap[`${row},${col}`] !== undefined;
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}
export function hasWinningLine(positions: number[][]): boolean {
return WINNING_LINES.some(line =>
line.every(([r, c]) =>
positions.some(([pr, pc]) => pr === r && pc === c)
)
);
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}
export function checkWinner(host: TicTacToeGame): WinnerType {
const parts = host.value.parts;
const partsArray = Object.values(parts);
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const xPositions = partsArray.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position);
const oPositions = partsArray.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position);
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if (hasWinningLine(xPositions)) return 'X';
if (hasWinningLine(oPositions)) return 'O';
if (partsArray.length >= MAX_TURNS) return 'draw';
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return null;
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}
export function placePiece(host: TicTacToeGame, row: number, col: number, player: PlayerType) {
const board = host.value.board;
const moveNumber = Object.keys(host.value.parts).length + 1;
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const piece = {
regionId: 'board', position: [row, col], player,
id: `piece-${player}-${moveNumber}`
};
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host.produce((state: TicTacToeState) => {
state.parts[piece.id] = piece;
board.childIds.push(piece.id);
board.partMap[`${row},${col}`] = piece.id;
});
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}
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export const gameModule: GameModule<TicTacToeState> = {
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registry,
createInitialState,
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start
};