boardgame-phaser/packages/onitama-game/src/state/ui.ts

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2026-04-07 17:13:45 +08:00
import { signal, type Signal } from '@preact/signals';
export interface ValidMove {
card: string;
fromX: number;
fromY: number;
toX: number;
toY: number;
}
export interface OnitamaUIState {
selectedPiece: { x: number; y: number } | null;
selectedCard: string | null;
validMoves: ValidMove[];
}
export function createOnitamaUIState(): Signal<OnitamaUIState> {
return signal<OnitamaUIState>({
selectedPiece: null,
selectedCard: null,
validMoves: [],
});
}
export function clearSelection(uiState: Signal<OnitamaUIState>): void {
uiState.value = {
selectedPiece: null,
selectedCard: null,
validMoves: [],
};
}
export function selectPiece(
uiState: Signal<OnitamaUIState>,
x: number,
y: number
): void {
uiState.value = {
...uiState.value,
selectedPiece: { x, y },
selectedCard: null,
};
}
export function selectCard(
uiState: Signal<OnitamaUIState>,
card: string
): void {
// 如果点击已选中的卡牌,取消选择
if (uiState.value.selectedCard === card) {
uiState.value = {
selectedPiece: null,
selectedCard: null,
validMoves: [],
};
} else {
// 选择新卡牌,清除棋子选择
uiState.value = {
selectedPiece: null,
selectedCard: card,
validMoves: [],
};
}
}
export function deselectCard(
uiState: Signal<OnitamaUIState>
): void {
uiState.value = {
...uiState.value,
selectedCard: null,
selectedPiece: null,
validMoves: [],
};
}
export function setValidMoves(
uiState: Signal<OnitamaUIState>,
moves: ValidMove[]
): void {
uiState.value = {
...uiState.value,
validMoves: moves,
};
}