boardgame-phaser/packages/sts-like-viewer/src/widgets/InventoryWidget.ts

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import Phaser from 'phaser';
import { MutableSignal } from 'boardgame-core';
import {
type GridInventory,
type InventoryItem,
type GameItemMeta,
type RunState,
type CellKey,
validatePlacement,
removeItemFromGrid,
placeItem,
moveItem,
rotateItem,
transformShape,
} from 'boardgame-core/samples/slay-the-spire-like';
const ITEM_COLORS = [0x3388ff, 0xff8833, 0x33ff88, 0xff3388, 0x8833ff, 0x33ffff, 0xffff33, 0xff6633];
export interface InventoryWidgetOptions {
scene: Phaser.Scene;
gameState: MutableSignal<RunState>;
x: number;
y: number;
cellSize: number;
gridGap?: number;
isLocked?: boolean;
}
interface DragState {
itemId: string;
itemShape: InventoryItem<GameItemMeta>['shape'];
itemTransform: InventoryItem<GameItemMeta>['transform'];
itemMeta: InventoryItem<GameItemMeta>['meta'];
ghostContainer: Phaser.GameObjects.Container;
previewGraphics: Phaser.GameObjects.Graphics;
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dragOffsetX: number;
dragOffsetY: number;
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}
interface LostItem {
id: string;
container: Phaser.GameObjects.Container;
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shape: InventoryItem<GameItemMeta>['shape'];
transform: InventoryItem<GameItemMeta>['transform'];
meta: InventoryItem<GameItemMeta>['meta'];
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}
export class InventoryWidget {
private scene: Phaser.Scene;
private gameState: MutableSignal<RunState>;
private container: Phaser.GameObjects.Container;
private cellSize: number;
private gridGap: number;
private gridX = 0;
private gridY = 0;
private isLocked: boolean;
private itemContainers = new Map<string, Phaser.GameObjects.Container>();
private itemGraphics = new Map<string, Phaser.GameObjects.Graphics>();
private itemTexts = new Map<string, Phaser.GameObjects.Text>();
private colorMap = new Map<string, number>();
private colorIdx = 0;
private gridGraphics!: Phaser.GameObjects.Graphics;
private dragState: DragState | null = null;
private lostItems = new Map<string, LostItem>();
private pointerMoveHandler: (pointer: Phaser.Input.Pointer) => void;
private pointerUpHandler: (pointer: Phaser.Input.Pointer) => void;
constructor(options: InventoryWidgetOptions) {
this.scene = options.scene;
this.gameState = options.gameState;
this.cellSize = options.cellSize;
this.gridGap = options.gridGap ?? 2;
this.isLocked = options.isLocked ?? false;
const inventory = this.gameState.value.inventory;
const gridW = inventory.width * this.cellSize + (inventory.width - 1) * this.gridGap;
const gridH = inventory.height * this.cellSize + (inventory.height - 1) * this.gridGap;
this.container = this.scene.add.container(options.x, options.y);
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this.pointerMoveHandler = this.onPointerMove.bind(this);
this.pointerUpHandler = this.onPointerUp.bind(this);
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this.drawGridBackground(inventory.width, inventory.height, gridW, gridH);
this.drawItems();
this.setupInput();
this.scene.events.once('shutdown', () => this.destroy());
}
private getInventory(): GridInventory<GameItemMeta> {
return this.gameState.value.inventory as unknown as GridInventory<GameItemMeta>;
}
private drawGridBackground(width: number, height: number, gridW: number, gridH: number): void {
this.gridGraphics = this.scene.add.graphics();
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const px = this.gridX + x * (this.cellSize + this.gridGap);
const py = this.gridY + y * (this.cellSize + this.gridGap);
this.gridGraphics.fillStyle(0x1a1a2e);
this.gridGraphics.fillRect(px, py, this.cellSize, this.cellSize);
this.gridGraphics.lineStyle(2, 0x444477);
this.gridGraphics.strokeRect(px, py, this.cellSize, this.cellSize);
}
}
this.container.add(this.gridGraphics);
}
private drawItems(): void {
const inventory = this.getInventory();
for (const [itemId, item] of inventory.items) {
if (this.itemContainers.has(itemId)) continue;
this.createItemVisuals(itemId, item);
}
}
private createItemVisuals(itemId: string, item: InventoryItem<GameItemMeta>): void {
const color = this.colorMap.get(itemId) ?? ITEM_COLORS[this.colorIdx++ % ITEM_COLORS.length];
this.colorMap.set(itemId, color);
const graphics = this.scene.add.graphics();
this.itemGraphics.set(itemId, graphics);
const cells = this.getItemCells(item);
for (const cell of cells) {
const px = this.gridX + cell.x * (this.cellSize + this.gridGap);
const py = this.gridY + cell.y * (this.cellSize + this.gridGap);
graphics.fillStyle(color);
graphics.fillRect(px + 1, py + 1, this.cellSize - 2, this.cellSize - 2);
graphics.lineStyle(2, 0xffffff);
graphics.strokeRect(px, py, this.cellSize, this.cellSize);
}
const firstCell = cells[0];
const name = item.meta?.itemData.name ?? item.id;
const fontSize = Math.max(10, Math.floor(this.cellSize / 5));
const text = this.scene.add.text(
this.gridX + firstCell.x * (this.cellSize + this.gridGap) + this.cellSize / 2,
this.gridY + firstCell.y * (this.cellSize + this.gridGap) + this.cellSize / 2,
name,
{ fontSize: `${fontSize}px`, color: '#fff', fontStyle: 'bold' }
).setOrigin(0.5);
this.itemTexts.set(itemId, text);
const hitRect = new Phaser.Geom.Rectangle(
this.gridX + firstCell.x * (this.cellSize + this.gridGap),
this.gridY + firstCell.y * (this.cellSize + this.gridGap),
this.cellSize, this.cellSize
);
const container = this.scene.add.container(0, 0);
container.add(graphics);
container.add(text);
container.setInteractive(hitRect, Phaser.Geom.Rectangle.Contains);
container.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (this.isLocked) return;
if (this.dragState) return;
if (pointer.button === 0) {
this.startDrag(itemId, pointer);
}
});
this.itemContainers.set(itemId, container);
this.container.add(container);
}
private getItemCells(item: InventoryItem<GameItemMeta>): { x: number; y: number }[] {
const cells: { x: number; y: number }[] = [];
const { offset } = item.transform;
for (let y = 0; y < item.shape.height; y++) {
for (let x = 0; x < item.shape.width; x++) {
if (item.shape.grid[y]?.[x]) {
cells.push({ x: x + offset.x, y: y + offset.y });
}
}
}
return cells;
}
private setupInput(): void {
this.scene.input.on('pointermove', this.pointerMoveHandler);
this.scene.input.on('pointerup', this.pointerUpHandler);
this.scene.input.on('pointerdown', this.onPointerDown.bind(this));
}
private onPointerDown(pointer: Phaser.Input.Pointer): void {
if (!this.dragState) return;
if (pointer.button === 1) {
this.rotateDraggedItem();
}
}
private startDrag(itemId: string, pointer: Phaser.Input.Pointer): void {
const inventory = this.getInventory();
const item = inventory.items.get(itemId);
if (!item) return;
this.gameState.produce(state => {
removeItemFromGrid(state.inventory, itemId);
});
this.removeItemVisuals(itemId);
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const cells = this.getItemCells(item);
const firstCell = cells[0];
const itemWorldX = this.container.x + this.gridX + firstCell.x * (this.cellSize + this.gridGap);
const itemWorldY = this.container.y + this.gridY + firstCell.y * (this.cellSize + this.gridGap);
const dragOffsetX = pointer.x - itemWorldX;
const dragOffsetY = pointer.y - itemWorldY;
const ghostContainer = this.scene.add.container(itemWorldX, itemWorldY).setDepth(1000);
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const ghostGraphics = this.scene.add.graphics();
const color = this.colorMap.get(itemId) ?? 0x888888;
for (let y = 0; y < item.shape.height; y++) {
for (let x = 0; x < item.shape.width; x++) {
if (item.shape.grid[y]?.[x]) {
ghostGraphics.fillStyle(color, 0.7);
ghostGraphics.fillRect(x * (this.cellSize + this.gridGap), y * (this.cellSize + this.gridGap), this.cellSize - 2, this.cellSize - 2);
ghostGraphics.lineStyle(2, 0xffffff);
ghostGraphics.strokeRect(x * (this.cellSize + this.gridGap), y * (this.cellSize + this.gridGap), this.cellSize, this.cellSize);
}
}
}
ghostContainer.add(ghostGraphics);
const previewGraphics = this.scene.add.graphics().setDepth(999).setAlpha(0.5);
this.dragState = {
itemId,
itemShape: item.shape,
itemTransform: { ...item.transform, offset: { ...item.transform.offset } },
itemMeta: item.meta,
ghostContainer,
previewGraphics,
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dragOffsetX,
dragOffsetY,
};
}
private startLostItemDrag(itemId: string, pointer: Phaser.Input.Pointer): void {
const lost = this.lostItems.get(itemId);
if (!lost) return;
lost.container.destroy();
this.lostItems.delete(itemId);
const ghostContainer = this.scene.add.container(pointer.x, pointer.y).setDepth(1000);
const ghostGraphics = this.scene.add.graphics();
const color = this.colorMap.get(itemId) ?? 0x888888;
const cells = transformShape(lost.shape, lost.transform);
for (const cell of cells) {
ghostGraphics.fillStyle(color, 0.7);
ghostGraphics.fillRect(cell.x * (this.cellSize + this.gridGap), cell.y * (this.cellSize + this.gridGap), this.cellSize - 2, this.cellSize - 2);
ghostGraphics.lineStyle(2, 0xffffff);
ghostGraphics.strokeRect(cell.x * (this.cellSize + this.gridGap), cell.y * (this.cellSize + this.gridGap), this.cellSize, this.cellSize);
}
ghostContainer.add(ghostGraphics);
const previewGraphics = this.scene.add.graphics().setDepth(999).setAlpha(0.5);
this.dragState = {
itemId,
itemShape: lost.shape,
itemTransform: { ...lost.transform, offset: { ...lost.transform.offset } },
itemMeta: lost.meta,
ghostContainer,
previewGraphics,
dragOffsetX: 0,
dragOffsetY: 0,
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};
}
private rotateDraggedItem(): void {
if (!this.dragState) return;
const currentRotation = (this.dragState.itemTransform.rotation + 90) % 360;
this.dragState.itemTransform = {
...this.dragState.itemTransform,
rotation: currentRotation,
};
this.updateGhostVisuals();
}
private updateGhostVisuals(): void {
if (!this.dragState) return;
this.dragState.ghostContainer.removeAll(true);
const ghostGraphics = this.scene.add.graphics();
const color = this.colorMap.get(this.dragState.itemId) ?? 0x888888;
const cells = transformShape(this.dragState.itemShape, this.dragState.itemTransform);
for (const cell of cells) {
ghostGraphics.fillStyle(color, 0.7);
ghostGraphics.fillRect(cell.x * (this.cellSize + this.gridGap), cell.y * (this.cellSize + this.gridGap), this.cellSize - 2, this.cellSize - 2);
ghostGraphics.lineStyle(2, 0xffffff);
ghostGraphics.strokeRect(cell.x * (this.cellSize + this.gridGap), cell.y * (this.cellSize + this.gridGap), this.cellSize, this.cellSize);
}
this.dragState.ghostContainer.add(ghostGraphics);
}
private onPointerMove(pointer: Phaser.Input.Pointer): void {
if (!this.dragState) return;
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this.dragState.ghostContainer.setPosition(pointer.x - this.dragState.dragOffsetX, pointer.y - this.dragState.dragOffsetY);
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const gridCell = this.getWorldGridCell(pointer.x - this.dragState.dragOffsetX, pointer.y - this.dragState.dragOffsetY);
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this.dragState.previewGraphics.clear();
if (gridCell) {
const inventory = this.getInventory();
const testTransform = { ...this.dragState.itemTransform, offset: { x: gridCell.x, y: gridCell.y } };
const validation = validatePlacement(inventory, this.dragState.itemShape, testTransform);
const cells = transformShape(this.dragState.itemShape, testTransform);
for (const cell of cells) {
const px = this.gridX + cell.x * (this.cellSize + this.gridGap);
const py = this.gridY + cell.y * (this.cellSize + this.gridGap);
if (validation.valid) {
this.dragState.previewGraphics.fillStyle(0x33ff33, 0.3);
this.dragState.previewGraphics.fillRect(px, py, this.cellSize, this.cellSize);
this.dragState.previewGraphics.lineStyle(2, 0x33ff33);
this.dragState.previewGraphics.strokeRect(px, py, this.cellSize, this.cellSize);
} else {
this.dragState.previewGraphics.fillStyle(0xff3333, 0.3);
this.dragState.previewGraphics.fillRect(px, py, this.cellSize, this.cellSize);
this.dragState.previewGraphics.lineStyle(2, 0xff3333);
this.dragState.previewGraphics.strokeRect(px, py, this.cellSize, this.cellSize);
}
}
}
}
private onPointerUp(pointer: Phaser.Input.Pointer): void {
if (!this.dragState) return;
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const gridCell = this.getWorldGridCell(pointer.x - this.dragState.dragOffsetX, pointer.y - this.dragState.dragOffsetY);
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const inventory = this.getInventory();
this.dragState.ghostContainer.destroy();
this.dragState.previewGraphics.destroy();
if (gridCell) {
const testTransform = { ...this.dragState.itemTransform, offset: { x: gridCell.x, y: gridCell.y } };
const validation = validatePlacement(inventory, this.dragState.itemShape, testTransform);
if (validation.valid) {
this.gameState.produce(state => {
const item: InventoryItem<GameItemMeta> = {
id: this.dragState!.itemId,
shape: this.dragState!.itemShape,
transform: testTransform,
meta: this.dragState!.itemMeta,
};
placeItem(state.inventory, item);
});
this.createItemVisualsFromDrag();
} else {
this.createLostItem();
}
} else {
this.createLostItem();
}
this.dragState = null;
}
private createItemVisualsFromDrag(): void {
if (!this.dragState) return;
const inventory = this.getInventory();
const item = inventory.items.get(this.dragState.itemId);
if (item) {
this.createItemVisuals(this.dragState.itemId, item);
}
}
private getWorldGridCell(worldX: number, worldY: number): { x: number; y: number } | null {
const localX = worldX - this.container.x - this.gridX;
const localY = worldY - this.container.y - this.gridY;
const cellX = Math.floor(localX / (this.cellSize + this.gridGap));
const cellY = Math.floor(localY / (this.cellSize + this.gridGap));
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if (cellX < 0 || cellY < 0 || cellX >= this.getInventory().width || cellY >= this.getInventory().height) {
return null;
}
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return { x: cellX, y: cellY };
}
private createLostItem(): void {
if (!this.dragState) return;
const container = this.scene.add.container(
this.dragState.ghostContainer.x,
this.dragState.ghostContainer.y
).setDepth(500);
const graphics = this.scene.add.graphics();
const color = this.colorMap.get(this.dragState.itemId) ?? 0x888888;
const cells = transformShape(this.dragState.itemShape, this.dragState.itemTransform);
for (const cell of cells) {
graphics.fillStyle(color, 0.5);
graphics.fillRect(cell.x * (this.cellSize + this.gridGap), cell.y * (this.cellSize + this.gridGap), this.cellSize - 2, this.cellSize - 2);
graphics.lineStyle(2, 0xff4444);
graphics.strokeRect(cell.x * (this.cellSize + this.gridGap), cell.y * (this.cellSize + this.gridGap), this.cellSize, this.cellSize);
}
container.add(graphics);
const name = this.dragState.itemMeta?.itemData.name ?? this.dragState.itemId;
const text = this.scene.add.text(0, -20, `${name} (lost)`, {
fontSize: '12px',
color: '#ff4444',
fontStyle: 'italic',
}).setOrigin(0.5);
container.add(text);
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const hitRect = new Phaser.Geom.Rectangle(0, 0, this.cellSize, this.cellSize);
container.setInteractive(hitRect, Phaser.Geom.Rectangle.Contains);
container.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (this.isLocked) return;
if (this.dragState) return;
if (pointer.button === 0) {
this.startLostItemDrag(this.dragState!.itemId, pointer);
}
});
this.lostItems.set(this.dragState.itemId, {
id: this.dragState.itemId,
container,
shape: this.dragState.itemShape,
transform: { ...this.dragState.itemTransform },
meta: this.dragState.itemMeta,
});
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}
private removeItemVisuals(itemId: string): void {
this.itemContainers.get(itemId)?.destroy();
this.itemGraphics.get(itemId)?.destroy();
this.itemTexts.get(itemId)?.destroy();
this.itemContainers.delete(itemId);
this.itemGraphics.delete(itemId);
this.itemTexts.delete(itemId);
}
public setLocked(locked: boolean): void {
this.isLocked = locked;
}
public getLostItems(): string[] {
return Array.from(this.lostItems.keys());
}
public clearLostItems(): void {
for (const lost of this.lostItems.values()) {
lost.container.destroy();
}
this.lostItems.clear();
}
public refresh(): void {
const inventory = this.getInventory();
for (const itemId of this.itemContainers.keys()) {
if (!inventory.items.has(itemId)) {
this.removeItemVisuals(itemId);
}
}
for (const [itemId, item] of inventory.items) {
if (!this.itemContainers.has(itemId)) {
this.createItemVisuals(itemId, item);
}
}
}
public destroy(): void {
this.scene.input.off('pointermove', this.pointerMoveHandler);
this.scene.input.off('pointerup', this.pointerUpHandler);
if (this.dragState) {
this.dragState.ghostContainer.destroy();
this.dragState.previewGraphics.destroy();
this.dragState = null;
}
this.clearLostItems();
for (const container of this.itemContainers.values()) {
container.destroy();
}
this.itemContainers.clear();
this.itemGraphics.clear();
this.itemTexts.clear();
this.gridGraphics.destroy();
this.container.destroy();
}
}