feat: boop game

This commit is contained in:
hypercross 2026-04-04 14:30:49 +08:00
parent 696872d5d7
commit 39f5e6159c
1 changed files with 165 additions and 5 deletions

View File

@ -15,6 +15,12 @@ export class GameScene extends GameHostScene<BoopState> {
private turnText!: Phaser.GameObjects.Text;
private infoText!: Phaser.GameObjects.Text;
private winnerOverlay?: Phaser.GameObjects.Container;
private whiteSupplyText!: Phaser.GameObjects.Text;
private blackSupplyText!: Phaser.GameObjects.Text;
private pieceTypeSelector!: Phaser.GameObjects.Container;
private selectedPieceType: PieceType = 'kitten';
private kittenButton!: Phaser.GameObjects.Container;
private catButton!: Phaser.GameObjects.Container;
constructor() {
super('GameScene');
@ -26,6 +32,7 @@ export class GameScene extends GameHostScene<BoopState> {
this.boardContainer = this.add.container(0, 0);
this.gridGraphics = this.add.graphics();
this.drawGrid();
this.createSupplyUI();
this.disposables.add(spawnEffect(new BoopPartSpawner(this, this.gameHost.state)));
@ -42,8 +49,11 @@ export class GameScene extends GameHostScene<BoopState> {
this.watch(() => {
const currentPlayer = this.state.currentPlayer;
this.updateTurnText(currentPlayer);
this.updateSupplyUI();
this.updatePieceTypeSelector();
});
this.createPieceTypeSelector();
this.setupInput();
}
@ -59,7 +69,7 @@ export class GameScene extends GameHostScene<BoopState> {
if (this.state.winner) return;
if (this.isCellOccupied(row, col)) return;
const cmd = commands.play(this.state.currentPlayer, row, col, 'kitten');
const cmd = commands.play(this.state.currentPlayer, row, col, this.selectedPieceType);
const error = this.gameHost.onInput(cmd);
if (error) {
console.warn('Invalid move:', error);
@ -121,6 +131,149 @@ export class GameScene extends GameHostScene<BoopState> {
this.updateTurnText(this.state.currentPlayer);
}
private createSupplyUI(): void {
const boardCenterX = BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2;
const uiY = BOARD_OFFSET.y - 20;
// 白色玩家储备
this.whiteSupplyText = this.add.text(
boardCenterX - 150,
uiY,
'',
{
fontSize: '16px',
fontFamily: 'Arial',
color: '#ffffff',
backgroundColor: '#000000',
padding: { x: 10, y: 5 },
}
).setOrigin(0.5).setDepth(100);
// 黑色玩家储备
this.blackSupplyText = this.add.text(
boardCenterX + 150,
uiY,
'',
{
fontSize: '16px',
fontFamily: 'Arial',
color: '#ffffff',
backgroundColor: '#333333',
padding: { x: 10, y: 5 },
}
).setOrigin(0.5).setDepth(100);
this.updateSupplyUI();
}
private updateSupplyUI(): void {
const white = this.state.players.white;
const black = this.state.players.black;
this.whiteSupplyText.setText(
`⚪ WHITE\n🐾 ${white.kitten.supply} | 🐱 ${white.cat.supply}`
);
this.blackSupplyText.setText(
`⚫ BLACK\n🐾 ${black.kitten.supply} | 🐱 ${black.cat.supply}`
);
// 高亮当前玩家
const isWhiteTurn = this.state.currentPlayer === 'white';
this.whiteSupplyText.setStyle({ backgroundColor: isWhiteTurn ? '#fbbf24' : '#000000' });
this.blackSupplyText.setStyle({ backgroundColor: !isWhiteTurn ? '#fbbf24' : '#333333' });
}
private createPieceTypeSelector(): void {
const boardCenterX = BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2;
const selectorY = BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 100;
this.pieceTypeSelector = this.add.container(boardCenterX, selectorY);
// 标签文字
const label = this.add.text(-120, 0, '放置:', {
fontSize: '18px',
fontFamily: 'Arial',
color: '#4b5563',
}).setOrigin(0.5, 0.5);
// 小猫按钮
this.kittenButton = this.createPieceButton('kitten', '🐾 小猫', -30);
this.catButton = this.createPieceButton('cat', '🐱 大猫', 50);
this.pieceTypeSelector.add([label, this.kittenButton, this.catButton]);
this.updatePieceTypeSelector();
}
private createPieceButton(type: PieceType, text: string, xOffset: number): Phaser.GameObjects.Container {
const container = this.add.container(xOffset, 0);
const bg = this.add.rectangle(0, 0, 100, 40, 0xe5e7eb)
.setStrokeStyle(2, 0x9ca3af);
const textObj = this.add.text(0, 0, text, {
fontSize: '16px',
fontFamily: 'Arial',
color: '#1f2937',
}).setOrigin(0.5);
container.add([bg, textObj]);
// 使按钮可交互
bg.setInteractive({ useHandCursor: true });
bg.on('pointerdown', () => {
this.selectedPieceType = type;
this.updatePieceTypeSelector();
});
// 存储引用以便后续更新
if (type === 'kitten') {
this.kittenButton = container;
} else {
this.catButton = container;
}
return container;
}
private updatePieceTypeSelector(): void {
if (!this.kittenButton || !this.catButton) return;
const white = this.state.players.white;
const black = this.state.players.black;
const currentPlayer = this.state.players[this.state.currentPlayer];
const isWhiteTurn = this.state.currentPlayer === 'white';
// 更新按钮状态
const kittenAvailable = currentPlayer.kitten.supply > 0;
const catAvailable = currentPlayer.cat.supply > 0;
// 更新小猫按钮
const kittenBg = this.kittenButton.list[0] as Phaser.GameObjects.Rectangle;
const kittenText = this.kittenButton.list[1] as Phaser.GameObjects.Text;
const isKittenSelected = this.selectedPieceType === 'kitten';
kittenBg.setFillStyle(isKittenSelected ? 0xfbbf24 : (kittenAvailable ? 0xe5e7eb : 0xd1d5db));
kittenText.setText(`🐾 小猫 (${currentPlayer.kitten.supply})`);
// 更新大猫按钮
const catBg = this.catButton.list[0] as Phaser.GameObjects.Rectangle;
const catText = this.catButton.list[1] as Phaser.GameObjects.Text;
const isCatSelected = this.selectedPieceType === 'cat';
catBg.setFillStyle(isCatSelected ? 0xfbbf24 : (catAvailable ? 0xe5e7eb : 0xd1d5db));
catText.setText(`🐱 大猫 (${currentPlayer.cat.supply})`);
// 如果选中的类型不可用,切换到可用的
if (!kittenAvailable && this.selectedPieceType === 'kitten' && catAvailable) {
this.selectedPieceType = 'cat';
this.updatePieceTypeSelector();
} else if (!catAvailable && this.selectedPieceType === 'cat' && kittenAvailable) {
this.selectedPieceType = 'kitten';
this.updatePieceTypeSelector();
}
}
private updateTurnText(player: PlayerType): void {
if (this.turnText) {
const whitePieces = this.state.players.white;
@ -201,8 +354,15 @@ class BoopPartSpawner implements Spawner<BoopPart, Phaser.GameObjects.Container>
const [row, col] = part.position;
const x = BOARD_OFFSET.x + col * CELL_SIZE + CELL_SIZE / 2;
const y = BOARD_OFFSET.y + row * CELL_SIZE + CELL_SIZE / 2;
obj.x = x;
obj.y = y;
// 使用 tween 动画平滑移动棋子
this.scene.tweens.add({
targets: obj,
x: x,
y: y,
duration: 200,
ease: 'Power2',
});
}
onSpawn(part: BoopPart) {