feat: onitama

This commit is contained in:
hypercross 2026-04-07 16:29:21 +08:00
parent 27e6d52cf3
commit 8bbf20f457
10 changed files with 616 additions and 0 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Onitama - boardgame-phaser</title>
</head>
<body>
<div id="app">
<div id="ui-root"></div>
</div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

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{
"name": "onitama-game",
"private": true,
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview"
},
"dependencies": {
"@preact/signals-core": "^1.5.1",
"boardgame-core": "link:../../../boardgame-core",
"boardgame-phaser": "workspace:*",
"mutative": "^1.3.0",
"phaser": "^3.80.1",
"preact": "^10.19.3"
},
"devDependencies": {
"@preact/preset-vite": "^2.8.1",
"@preact/signals": "^2.9.0",
"@tailwindcss/vite": "^4.0.0",
"tailwindcss": "^4.0.0",
"typescript": "^5.3.3",
"vite": "^5.1.0"
}
}

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export * from "boardgame-core/samples/onitama";

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import { h } from 'preact';
import { GameUI } from 'boardgame-phaser';
import * as gameModule from './game/onitama';
import './style.css';
import App from "@/ui/App";
import {OnitamaScene} from "@/scenes/OnitamaScene";
const ui = new GameUI({
container: document.getElementById('ui-root')!,
root: <App gameModule={gameModule} gameScene={OnitamaScene}/>,
});
ui.mount();

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import Phaser from 'phaser';
import type { OnitamaState, PlayerType, Pawn, Card } from '@/game/onitama';
import { prompts } from '@/game/onitama';
import { GameHostScene } from 'boardgame-phaser';
import { spawnEffect, type Spawner } from 'boardgame-phaser';
const CELL_SIZE = 80;
const BOARD_OFFSET = { x: 150, y: 100 };
const BOARD_SIZE = 5;
const CARD_WIDTH = 100;
const CARD_HEIGHT = 140;
export class OnitamaScene extends GameHostScene<OnitamaState> {
private boardContainer!: Phaser.GameObjects.Container;
private gridGraphics!: Phaser.GameObjects.Graphics;
private infoText!: Phaser.GameObjects.Text;
private winnerOverlay?: Phaser.GameObjects.Container;
private redCardsContainer!: Phaser.GameObjects.Container;
private blackCardsContainer!: Phaser.GameObjects.Container;
private spareCardContainer!: Phaser.GameObjects.Container;
private cardGraphics!: Phaser.GameObjects.Graphics;
constructor() {
super('OnitamaScene');
}
create(): void {
super.create();
this.boardContainer = this.add.container(0, 0);
this.gridGraphics = this.add.graphics();
this.cardGraphics = this.add.graphics();
this.drawBoard();
this.disposables.add(spawnEffect(new PawnSpawner(this)));
this.redCardsContainer = this.add.container(0, 0);
this.blackCardsContainer = this.add.container(0, 0);
this.spareCardContainer = this.add.container(0, 0);
this.addEffect(() => {
this.updateCards();
});
this.addEffect(() => {
const winner = this.state.winner;
if (winner) {
this.showWinner(winner);
} else if (this.winnerOverlay) {
this.winnerOverlay.destroy();
this.winnerOverlay = undefined;
}
});
this.infoText = this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 30, '', {
fontSize: '20px',
fontFamily: 'Arial',
color: '#4b5563',
}).setOrigin(0.5);
this.addEffect(() => {
this.updateInfoText();
});
this.setupInput();
}
private updateInfoText(): void {
const currentPlayer = this.state.currentPlayer;
if (this.state.winner) {
this.infoText.setText(`${this.state.winner} wins!`);
} else {
this.infoText.setText(`${currentPlayer}'s turn (Turn ${this.state.turn + 1})`);
}
}
private drawBoard(): void {
const g = this.gridGraphics;
g.lineStyle(2, 0x6b7280);
for (let i = 0; i <= BOARD_SIZE; i++) {
g.lineBetween(
BOARD_OFFSET.x + i * CELL_SIZE,
BOARD_OFFSET.y,
BOARD_OFFSET.x + i * CELL_SIZE,
BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE,
);
g.lineBetween(
BOARD_OFFSET.x,
BOARD_OFFSET.y + i * CELL_SIZE,
BOARD_OFFSET.x + BOARD_SIZE * CELL_SIZE,
BOARD_OFFSET.y + i * CELL_SIZE,
);
}
g.strokePath();
this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y - 40, 'Onitama', {
fontSize: '28px',
fontFamily: 'Arial',
color: '#1f2937',
}).setOrigin(0.5);
}
private setupInput(): void {
for (let row = 0; row < BOARD_SIZE; row++) {
for (let col = 0; col < BOARD_SIZE; col++) {
const x = BOARD_OFFSET.x + col * CELL_SIZE + CELL_SIZE / 2;
const y = BOARD_OFFSET.y + row * CELL_SIZE + CELL_SIZE / 2;
const zone = this.add.zone(x, y, CELL_SIZE, CELL_SIZE).setInteractive();
zone.on('pointerdown', () => {
if (this.state.winner) return;
this.handleCellClick(col, row);
});
}
}
}
private selectedPiece: { x: number, y: number } | null = null;
private handleCellClick(x: number, y: number): void {
const pawn = this.getPawnAtPosition(x, y);
if (this.selectedPiece) {
if (pawn && pawn.owner === this.state.currentPlayer) {
this.selectedPiece = { x, y };
this.highlightValidMoves();
return;
}
const fromX = this.selectedPiece.x;
const fromY = this.selectedPiece.y;
this.selectedPiece = null;
if (pawn && pawn.owner === this.state.currentPlayer) {
return;
}
this.tryMove(fromX, fromY, x, y);
} else {
if (pawn && pawn.owner === this.state.currentPlayer) {
this.selectedPiece = { x, y };
this.highlightValidMoves();
}
}
}
private highlightValidMoves(): void {
if (!this.selectedPiece) return;
const currentPlayer = this.state.currentPlayer;
const cardNames = currentPlayer === 'red' ? this.state.redCards : this.state.blackCards;
const moves = this.getValidMovesForPiece(this.selectedPiece.x, this.selectedPiece.y, cardNames);
moves.forEach(move => {
const x = BOARD_OFFSET.x + move.toX * CELL_SIZE + CELL_SIZE / 2;
const y = BOARD_OFFSET.y + move.toY * CELL_SIZE + CELL_SIZE / 2;
const highlight = this.add.circle(x, y, CELL_SIZE / 3, 0x3b82f6, 0.3).setDepth(100);
highlight.setInteractive({ useHandCursor: true });
highlight.on('pointerdown', () => {
this.selectedPiece = null;
this.clearHighlights();
this.tryMove(move.fromX, move.fromY, move.toX, move.toY);
});
});
}
private clearHighlights(): void {
this.children.list.forEach(child => {
if ('depth' in child && child.depth === 100) {
child.destroy();
}
});
}
private getValidMovesForPiece(fromX: number, fromY: number, cardNames: string[]): Array<{ card: string, fromX: number, fromY: number, toX: number, toY: number }> {
const moves: Array<{ card: string, fromX: number, fromY: number, toX: number, toY: number }> = [];
const player = this.state.currentPlayer;
for (const cardName of cardNames) {
const card = this.state.cards[cardName];
if (!card) continue;
for (const move of card.moveCandidates) {
const toX = fromX + move.dx;
const toY = fromY + move.dy;
if (this.isValidMove(fromX, fromY, toX, toY, player)) {
moves.push({ card: cardName, fromX, fromY, toX, toY });
}
}
}
return moves;
}
private isValidMove(fromX: number, fromY: number, toX: number, toY: number, player: PlayerType): boolean {
if (toX < 0 || toX >= BOARD_SIZE || toY < 0 || toY >= BOARD_SIZE) {
return false;
}
const targetPawn = this.getPawnAtPosition(toX, toY);
if (targetPawn && targetPawn.owner === player) {
return false;
}
const pawn = this.getPawnAtPosition(fromX, fromY);
if (!pawn || pawn.owner !== player) {
return false;
}
return true;
}
private tryMove(fromX: number, fromY: number, toX: number, toY: number): void {
this.clearHighlights();
const currentPlayer = this.state.currentPlayer;
const cardNames = currentPlayer === 'red' ? this.state.redCards : this.state.blackCards;
const validMoves = this.getValidMovesForPiece(fromX, fromY, cardNames);
if (validMoves.length > 0) {
const move = validMoves[0];
const error = this.gameHost.tryAnswerPrompt(
prompts.move,
currentPlayer,
move.card,
fromX,
fromY,
toX,
toY
);
if (error) {
console.warn('Invalid move:', error);
}
}
}
private getPawnAtPosition(x: number, y: number): Pawn | null {
const key = `${x},${y}`;
const pawnId = this.state.regions.board.partMap[key];
return pawnId ? this.state.pawns[pawnId] : null;
}
private updateCards(): void {
this.redCardsContainer.removeAll(true);
this.blackCardsContainer.removeAll(true);
this.spareCardContainer.removeAll(true);
this.cardGraphics.clear();
this.renderCardHand('red', this.state.redCards, 20, 200, this.redCardsContainer);
this.renderCardHand('black', this.state.blackCards, 20, 400, this.blackCardsContainer);
this.renderSpareCard(this.state.spareCard, 650, 300, this.spareCardContainer);
}
private renderCardHand(player: PlayerType, cardNames: string[], x: number, y: number, container: Phaser.GameObjects.Container): void {
cardNames.forEach((cardName, index) => {
const card = this.state.cards[cardName];
if (!card) return;
const cardObj = this.createCardVisual(card, CARD_WIDTH, CARD_HEIGHT);
cardObj.x = x + index * (CARD_WIDTH + 10);
cardObj.y = y;
container.add(cardObj);
});
const label = this.add.text(x, y - 30, `${player.toUpperCase()}'s Cards`, {
fontSize: '16px',
fontFamily: 'Arial',
color: player === 'red' ? '#ef4444' : '#3b82f6',
});
container.add(label);
}
private renderSpareCard(cardName: string, x: number, y: number, container: Phaser.GameObjects.Container): void {
const card = this.state.cards[cardName];
if (!card) return;
const cardObj = this.createCardVisual(card, CARD_WIDTH, CARD_HEIGHT);
cardObj.x = x;
cardObj.y = y;
container.add(cardObj);
const label = this.add.text(x, y - 30, 'Spare Card', {
fontSize: '16px',
fontFamily: 'Arial',
color: '#6b7280',
}).setOrigin(0.5, 0);
container.add(label);
}
private createCardVisual(card: Card, width: number, height: number): Phaser.GameObjects.Container {
const container = this.add.container(0, 0);
const bg = this.add.rectangle(0, 0, width, height, 0xf9fafb, 1)
.setStrokeStyle(2, 0x6b7280);
container.add(bg);
const title = this.add.text(0, -height / 2 + 15, card.id, {
fontSize: '12px',
fontFamily: 'Arial',
color: '#1f2937',
}).setOrigin(0.5);
container.add(title);
const grid = this.add.graphics();
const cellSize = 16;
const gridWidth = 5 * cellSize;
const gridHeight = 5 * cellSize;
const gridStartX = -gridWidth / 2;
const gridStartY = -gridHeight / 2 + 30;
for (let row = 0; row < 5; row++) {
for (let col = 0; col < 5; col++) {
const x = gridStartX + col * cellSize;
const y = gridStartY + row * cellSize;
if (row === 2 && col === 2) {
grid.fillStyle(0x3b82f6, 1);
grid.fillCircle(x + cellSize / 2, y + cellSize / 2, cellSize / 3);
} else {
const isTarget = card.moveCandidates.some(m => m.dx === col - 2 && m.dy === 2 - row);
if (isTarget) {
grid.fillStyle(0xef4444, 0.6);
grid.fillCircle(x + cellSize / 2, y + cellSize / 2, cellSize / 3);
}
}
}
}
container.add(grid);
const playerText = this.add.text(0, height / 2 - 15, card.startingPlayer, {
fontSize: '10px',
fontFamily: 'Arial',
color: '#6b7280',
}).setOrigin(0.5);
container.add(playerText);
return container;
}
private showWinner(winner: string): void {
if (this.winnerOverlay) {
this.winnerOverlay.destroy();
}
this.winnerOverlay = this.add.container();
const text = winner === 'draw' ? "It's a draw!" : `${winner} wins!`;
const bg = this.add.rectangle(
BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_SIZE * CELL_SIZE,
BOARD_SIZE * CELL_SIZE,
0x000000,
0.6,
).setInteractive({ useHandCursor: true });
bg.on('pointerdown', () => {
this.gameHost.start();
});
this.winnerOverlay.add(bg);
const winText = this.add.text(
BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
text,
{
fontSize: '36px',
fontFamily: 'Arial',
color: '#fbbf24',
},
).setOrigin(0.5);
this.winnerOverlay.add(winText);
this.tweens.add({
targets: winText,
scale: 1.2,
duration: 500,
yoyo: true,
repeat: 1,
});
}
}
class PawnSpawner implements Spawner<Pawn, Phaser.GameObjects.Container> {
constructor(public readonly scene: OnitamaScene) {}
*getData() {
for (const pawn of Object.values(this.scene.state.pawns)) {
if (pawn.regionId === 'board') {
yield pawn;
}
}
}
getKey(pawn: Pawn): string {
return pawn.id;
}
onUpdate(pawn: Pawn, obj: Phaser.GameObjects.Container): void {
const [x, y] = pawn.position;
obj.x = BOARD_OFFSET.x + x * CELL_SIZE + CELL_SIZE / 2;
obj.y = BOARD_OFFSET.y + y * CELL_SIZE + CELL_SIZE / 2;
}
onSpawn(pawn: Pawn) {
const container = this.scene.add.container(0, 0);
const bgColor = pawn.owner === 'red' ? 0xef4444 : 0x3b82f6;
const circle = this.scene.add.circle(0, 0, CELL_SIZE / 3, bgColor, 1)
.setStrokeStyle(2, 0x1f2937);
container.add(circle);
const label = pawn.type === 'master' ? 'M' : 'S';
const text = this.scene.add.text(0, 0, label, {
fontSize: '24px',
fontFamily: 'Arial',
color: '#ffffff',
}).setOrigin(0.5);
container.add(text);
const [x, y] = pawn.position;
container.x = BOARD_OFFSET.x + x * CELL_SIZE + CELL_SIZE / 2;
container.y = BOARD_OFFSET.y + y * CELL_SIZE + CELL_SIZE / 2;
container.setScale(0);
this.scene.tweens.add({
targets: container,
scale: 1,
duration: 300,
ease: 'Back.easeOut',
});
return container;
}
onDespawn(obj: Phaser.GameObjects.Container) {
this.scene.tweens.add({
targets: obj,
scale: 0,
alpha: 0,
duration: 300,
ease: 'Back.easeIn',
onComplete: () => obj.destroy(),
});
}
}

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@import "tailwindcss";

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import {useComputed} from '@preact/signals';
import { createGameHost } from 'boardgame-core';
import Phaser from 'phaser';
import { h } from 'preact';
import { PhaserGame, PhaserScene } from 'boardgame-phaser';
export default function App(props: { gameModule: any, gameScene: { new(): Phaser.Scene } }) {
const gameHost = useComputed(() => {
const gameHost = createGameHost(props.gameModule);
return { gameHost };
});
const scene = useComputed(() => new props.gameScene());
const handleReset = () => {
gameHost.value.gameHost.start();
};
const label = useComputed(() => gameHost.value.gameHost.status.value === 'running' ? 'Restart' : 'Start');
return (
<div className="flex flex-col h-screen">
<div className="p-4 bg-gray-100 border-t border-gray-200">
<button
onClick={handleReset}
className="px-6 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 disabled:bg-gray-400 disabled:cursor-not-allowed transition-colors font-medium"
>
{label}
</button>
</div>
<div className="flex-1 flex relative justify-center items-center">
<PhaserGame>
<PhaserScene sceneKey="OnitamaScene" scene={scene.value} autoStart data={gameHost.value} />
</PhaserGame>
</div>
</div>
);
}

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{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"baseUrl": ".",
"paths": {
"@/*": ["src/*"]
},
"jsx": "react-jsx",
"jsxImportSource": "preact",
"noEmit": true,
"declaration": false,
"declarationMap": false,
"sourceMap": false
},
"include": ["src/**/*"]
}

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import { defineConfig } from 'vite';
import preact from '@preact/preset-vite';
import tailwindcss from '@tailwindcss/vite';
import path from 'path';
export default defineConfig({
plugins: [preact(), tailwindcss()],
resolve: {
alias: {
'@': path.resolve(__dirname, 'src'),
},
},
});

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specifier: ^3.2.4
version: 3.2.4(lightningcss@1.32.0)
packages/onitama-game:
dependencies:
'@preact/signals-core':
specifier: ^1.5.1
version: 1.14.1
boardgame-core:
specifier: link:../../../boardgame-core
version: link:../../../boardgame-core
boardgame-phaser:
specifier: workspace:*
version: link:../framework
mutative:
specifier: ^1.3.0
version: 1.3.0
phaser:
specifier: ^3.80.1
version: 3.90.0
preact:
specifier: ^10.19.3
version: 10.29.0
devDependencies:
'@preact/preset-vite':
specifier: ^2.8.1
version: 2.10.5(@babel/core@7.29.0)(preact@10.29.0)(rollup@4.60.1)(vite@5.4.21(lightningcss@1.32.0))
'@preact/signals':
specifier: ^2.9.0
version: 2.9.0(preact@10.29.0)
'@tailwindcss/vite':
specifier: ^4.0.0
version: 4.2.2(vite@5.4.21(lightningcss@1.32.0))
tailwindcss:
specifier: ^4.0.0
version: 4.2.2
typescript:
specifier: ^5.3.3
version: 5.9.3
vite:
specifier: ^5.1.0
version: 5.4.21(lightningcss@1.32.0)
packages/regicide-game:
dependencies:
'@preact/signals-core':