refactor: context update
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@ -2,8 +2,9 @@ import Phaser from 'phaser';
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import { signal, useSignal, useSignalEffect, type Signal } from '@preact/signals';
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import { createContext, h } from 'preact';
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import { useContext } from 'preact/hooks';
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import {ReadonlySignal} from "@preact/signals-core";
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export const phaserContext = createContext<Signal<Phaser.Game | undefined>>(signal(undefined));
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export const phaserContext = createContext<ReadonlySignal<Phaser.Game | undefined>>(signal(undefined));
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export const defaultPhaserConfig: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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@ -50,20 +51,25 @@ export interface PhaserSceneProps {
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scene: Phaser.Scene;
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autoStart: boolean;
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data?: object;
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children?: any;
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}
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export const phaserSceneContext = createContext<ReadonlySignal<Phaser.Scene | undefined>>(signal(undefined));
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export function PhaserScene(props: PhaserSceneProps) {
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const context = useContext(phaserContext);
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const sceneSignal = useSignal<Phaser.Scene>();
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useSignalEffect(() => {
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const game = context.value;
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if (!game) return;
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game.scene.add(props.sceneKey, props.scene, props.autoStart, props.data);
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sceneSignal.value = game.scene.getScene(props.sceneKey);
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return () => {
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sceneSignal.value = undefined;
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game.scene.remove(props.sceneKey);
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};
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});
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return null;
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return <phaserSceneContext.Provider value={sceneSignal}>{props.children}</phaserSceneContext.Provider>;
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}
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