refactor: fix onitama api usage

This commit is contained in:
hyper 2026-04-12 19:09:41 +08:00
parent ecfa89e383
commit e5b53c6332
6 changed files with 245 additions and 37 deletions

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@ -1 +1,25 @@
export * from "boardgame-core/samples/onitama"; /**
* Re-export onitama game module from boardgame-core
* This provides a convenient import path within onitama-game
*/
export {
registry,
prompts,
start,
createInitialState,
initializeCards,
getAvailableMoves,
isValidMove,
getCardMoveCandidates,
createRegions,
createCards,
createPawns,
createGameInfo,
type OnitamaState,
type OnitamaGame,
type PlayerType,
type Card,
type CardData,
type Pawn,
type RegionType,
} from "boardgame-core/samples/onitama";

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@ -1,13 +1,11 @@
import { h } from 'preact'; import { h } from 'preact';
import { GameUI } from 'boardgame-phaser'; import { GameUI } from 'boardgame-phaser';
import * as gameModule from './game/onitama';
import './style.css'; import './style.css';
import App from "@/ui/App"; import App from "@/ui/App";
import {OnitamaScene} from "@/scenes/OnitamaScene";
const ui = new GameUI({ const ui = new GameUI({
container: document.getElementById('ui-root')!, container: document.getElementById('ui-root')!,
root: <App gameModule={gameModule} gameScene={OnitamaScene}/>, root: <App/>,
}); });
ui.mount(); ui.mount();

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@ -0,0 +1,156 @@
import { ReactiveScene } from 'boardgame-phaser';
import Phaser from 'phaser';
/** 菜单场景配置 */
const MENU_CONFIG = {
colors: {
title: '#1f2937',
buttonText: '#ffffff',
buttonBg: 0x3b82f6,
buttonBgHover: 0x2563eb,
subtitle: '#6b7280',
},
fontSize: {
title: '48px',
button: '24px',
subtitle: '16px',
},
button: {
width: 200,
height: 60,
},
positions: {
titleY: -100,
buttonY: 40,
subtitleY: 140,
},
} as const;
export class MenuScene extends ReactiveScene {
private titleText!: Phaser.GameObjects.Text;
private startButtonContainer!: Phaser.GameObjects.Container;
private startButtonBg!: Phaser.GameObjects.Rectangle;
private startButtonText!: Phaser.GameObjects.Text;
constructor() {
super('MenuScene');
}
create(): void {
super.create();
const center = this.getCenterPosition();
this.createTitle(center);
this.createStartButton(center);
this.createSubtitle(center);
}
/** 获取屏幕中心位置 */
private getCenterPosition(): { x: number; y: number } {
return {
x: this.game.scale.width / 2,
y: this.game.scale.height / 2,
};
}
/** 创建标题文本 */
private createTitle(center: { x: number; y: number }): void {
this.titleText = this.add.text(
center.x,
center.y + MENU_CONFIG.positions.titleY,
'Onitama',
{
fontSize: MENU_CONFIG.fontSize.title,
fontFamily: 'Arial',
color: MENU_CONFIG.colors.title,
}
).setOrigin(0.5);
// 标题入场动画
this.titleText.setScale(0);
this.tweens.add({
targets: this.titleText,
scale: 1,
duration: 600,
ease: 'Back.easeOut',
});
}
/** 创建开始按钮 */
private createStartButton(center: { x: number; y: number }): void {
const { button, colors } = MENU_CONFIG;
this.startButtonBg = this.add.rectangle(
0,
0,
button.width,
button.height,
colors.buttonBg
).setOrigin(0.5).setInteractive({ useHandCursor: true });
this.startButtonText = this.add.text(
0,
0,
'Start Game',
{
fontSize: MENU_CONFIG.fontSize.button,
fontFamily: 'Arial',
color: colors.buttonText,
}
).setOrigin(0.5);
this.startButtonContainer = this.add.container(
center.x,
center.y + MENU_CONFIG.positions.buttonY,
[this.startButtonBg, this.startButtonText]
);
// 按钮交互
this.setupButtonInteraction();
}
/** 设置按钮交互效果 */
private setupButtonInteraction(): void {
this.startButtonBg.on('pointerover', () => {
this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBgHover);
this.tweens.add({
targets: this.startButtonContainer,
scale: 1.05,
duration: 100,
});
});
this.startButtonBg.on('pointerout', () => {
this.startButtonBg.setFillStyle(MENU_CONFIG.colors.buttonBg);
this.tweens.add({
targets: this.startButtonContainer,
scale: 1,
duration: 100,
});
});
this.startButtonBg.on('pointerdown', () => {
this.startGame();
});
}
/** 创建副标题 */
private createSubtitle(center: { x: number; y: number }): void {
this.add.text(
center.x,
center.y + MENU_CONFIG.positions.subtitleY,
'Click to start playing',
{
fontSize: MENU_CONFIG.fontSize.subtitle,
fontFamily: 'Arial',
color: MENU_CONFIG.colors.subtitle,
}
).setOrigin(0.5);
}
/** 开始游戏 */
private async startGame(): Promise<void> {
await this.sceneController.launch('OnitamaScene');
}
}

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@ -18,7 +18,10 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
private infoText!: Phaser.GameObjects.Text; private infoText!: Phaser.GameObjects.Text;
private winnerOverlay?: Phaser.GameObjects.Container; private winnerOverlay?: Phaser.GameObjects.Container;
private cardLabelContainers: Map<string, Phaser.GameObjects.Text> = new Map(); private cardLabelContainers: Map<string, Phaser.GameObjects.Text> = new Map();
private menuButtonContainer!: Phaser.GameObjects.Container;
private menuButtonBg!: Phaser.GameObjects.Rectangle;
private menuButtonText!: Phaser.GameObjects.Text;
// UI State managed by MutableSignal // UI State managed by MutableSignal
public uiState!: MutableSignal<OnitamaUIState>; public uiState!: MutableSignal<OnitamaUIState>;
@ -74,6 +77,12 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
// Input handling // Input handling
this.setupInput(); this.setupInput();
// Menu button
this.createMenuButton();
// Start the game
this.gameHost.start();
} }
private createCardLabels(): void { private createCardLabels(): void {
@ -220,6 +229,43 @@ export class OnitamaScene extends GameHostScene<OnitamaState> {
return pawnId ? this.state.pawns[pawnId] : null; return pawnId ? this.state.pawns[pawnId] : null;
} }
/** 创建菜单按钮 */
private createMenuButton(): void {
const buttonX = this.game.scale.width - 80;
const buttonY = 30;
this.menuButtonBg = this.add.rectangle(buttonX, buttonY, 120, 40, 0x6b7280)
.setInteractive({ useHandCursor: true });
this.menuButtonText = this.add.text(buttonX, buttonY, 'Menu', {
fontSize: '18px',
fontFamily: 'Arial',
color: '#ffffff',
}).setOrigin(0.5);
this.menuButtonContainer = this.add.container(buttonX, buttonY, [
this.menuButtonBg,
this.menuButtonText,
]);
this.menuButtonBg.on('pointerover', () => {
this.menuButtonBg.setFillStyle(0x4b5563);
});
this.menuButtonBg.on('pointerout', () => {
this.menuButtonBg.setFillStyle(0x6b7280);
});
this.menuButtonBg.on('pointerdown', () => {
this.goToMenu();
});
}
/** 跳转到菜单场景 */
private async goToMenu(): Promise<void> {
await this.sceneController.launch('MenuScene');
}
private showWinner(winner: string): void { private showWinner(winner: string): void {
if (this.winnerOverlay) { if (this.winnerOverlay) {
this.winnerOverlay.destroy(); this.winnerOverlay.destroy();

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@ -0,0 +1,2 @@
export { OnitamaScene } from './OnitamaScene';
export { MenuScene } from './MenuScene';

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@ -1,41 +1,23 @@
import {useComputed} from '@preact/signals';
import { createGameHost } from 'boardgame-core';
import Phaser from 'phaser';
import { h } from 'preact'; import { h } from 'preact';
import { PhaserGame, PhaserScene } from 'boardgame-phaser'; import {PhaserGame, PhaserScene } from 'boardgame-phaser';
import {MenuScene} from "@/scenes/MenuScene";
import {useMemo} from "preact/hooks";
import * as gameModule from '../game/onitama';
import {OnitamaScene} from "@/scenes/OnitamaScene";
import {createGameHost, type GameModule} from "boardgame-core";
import type {OnitamaState} from "@/game/onitama";
export default function App(props: { gameModule: any, gameScene: { new(): Phaser.Scene } }) { export default function App() {
const gameHost = useMemo(() => createGameHost(gameModule as unknown as GameModule<OnitamaState>), []);
const gameHost = useComputed(() => { const gameScene = useMemo(() => new OnitamaScene(), []);
const gameHost = createGameHost(props.gameModule); const menuScene = useMemo(() => new MenuScene(), []);
return { gameHost };
});
const scene = useComputed(() => new props.gameScene());
const handleReset = () => {
gameHost.value.gameHost.start();
};
const label = useComputed(() => gameHost.value.gameHost.status.value === 'running' ? 'Restart' : 'Start');
const phaserConfig: Partial<Phaser.Types.Core.GameConfig> = {
width: 700,
height: 800,
};
return ( return (
<div className="flex flex-col h-screen"> <div className="flex flex-col h-screen">
<div className="p-4 bg-gray-100 border-t border-gray-200">
<button
onClick={handleReset}
className="px-6 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 disabled:bg-gray-400 disabled:cursor-not-allowed transition-colors font-medium"
>
{label}
</button>
</div>
<div className="flex-1 flex relative justify-center items-center"> <div className="flex-1 flex relative justify-center items-center">
<PhaserGame config={phaserConfig}> <PhaserGame initialScene="MenuScene">
<PhaserScene sceneKey="OnitamaScene" scene={scene.value} autoStart data={gameHost.value} /> <PhaserScene sceneKey="MenuScene" scene={menuScene} />
<PhaserScene sceneKey="OnitamaScene" scene={gameScene} data={{gameHost}}/>
</PhaserGame> </PhaserGame>
</div> </div>
</div> </div>