hypercross
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aba035f2ec
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fix: details
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2026-04-04 14:47:03 +08:00 |
hypercross
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39f5e6159c
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feat: boop game
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2026-04-04 14:30:49 +08:00 |
hypercross
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696872d5d7
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feat: that's boop for ya
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2026-04-04 14:22:35 +08:00 |
hypercross
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951fbc7045
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fix: resetting methods
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2026-04-04 14:13:41 +08:00 |
hypercross
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5fd2c3d208
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chore: clean up
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2026-04-04 13:48:48 +08:00 |
hypercross
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2984d8b20d
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refactor: clean up
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2026-04-04 13:21:44 +08:00 |
hypercross
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2b59adf000
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feat: handle input
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2026-04-04 12:52:14 +08:00 |
hypercross
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f83e031c9a
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refactor: human effort to reorg the code
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2026-04-04 12:14:26 +08:00 |
hypercross
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e8c98d3ad3
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chore: add preact signals
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2026-04-04 10:44:14 +08:00 |
hypercross
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4fa06098ba
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refactor: use GameHost for simplification
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2026-04-04 01:11:49 +08:00 |
hypercross
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32509d7812
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chore: add tests
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2026-04-04 00:48:44 +08:00 |
hypercross
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3395a315a6
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refactor: simplify input handling?
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2026-04-04 00:17:52 +08:00 |
hypercross
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7501b5f592
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fix: fix bugs
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2026-04-04 00:10:26 +08:00 |
hypercross
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656c33cb59
|
update: various improvements
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2026-04-03 19:39:07 +08:00 |
hypercross
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febb9fb256
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chore: fix ts output
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2026-04-03 19:16:11 +08:00 |
hypercross
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5d4c169fea
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fix: update according to boardgame-core
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2026-04-03 19:13:12 +08:00 |
hypercross
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cbee709a27
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docs: sync updated boardgame-core
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2026-04-03 17:45:56 +08:00 |
hypercross
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df2b839e07
|
fix: fix entrance rig and details
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2026-04-03 16:18:44 +08:00 |
hypercross
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01407b5ede
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fix: usage compliance
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2026-04-03 16:18:11 +08:00 |
hypercross
|
ccd39dcce4
|
fix: phaser container doesn't exist
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2026-04-03 15:36:15 +08:00 |
hypercross
|
6daa77f6f9
|
refactor: use link instead of file for local dependency
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2026-04-03 15:31:29 +08:00 |
hypercross
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588d28ff07
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init: board game phaser start
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2026-04-03 15:18:47 +08:00 |