hypercross
7039938a72
refactor: delegate signal effects to DisposableBag
...
Introduce `addEffect` to `DisposableBag` to encapsulate Preact
signal effect creation and disposal. Update `ReactiveScene` to use
this method, simplifying effect management and ensuring proper
cleanup.
2026-04-20 18:18:26 +08:00
hypercross
648e801dad
Style: enforce 2-space indent and double quotes
2026-04-19 10:48:32 +08:00
hypercross
3ca2a16e29
refactor: global state for scenes
2026-04-14 14:21:51 +08:00
hyper
f6f18b4789
fix: wait for fade scene init
2026-04-12 18:02:10 +08:00
hyper
9ab7ae3e60
refactor: improved scene manager
2026-04-12 17:52:44 +08:00
hyper
fe57583a8f
refactor: api
2026-04-12 17:34:25 +08:00
hyper
50531446c2
feat: scene manager and transitions
2026-04-12 16:52:53 +08:00
hyper
59fa0e6122
refactor: ReactiveScene
2026-04-12 16:26:52 +08:00
hypercross
a53f162c03
refactor: update api
2026-04-06 13:59:00 +08:00
hypercross
61857b8256
fix: api changes fix
2026-04-04 23:14:30 +08:00
hypercross
76687de672
refactor: misc
2026-04-04 16:34:17 +08:00
hypercross
6c86a97c8f
refactor: await for tween interruption
2026-04-04 15:43:50 +08:00
hypercross
db83e89a46
refactor: expose addInterruption
2026-04-04 15:40:18 +08:00
hypercross
5fd2c3d208
chore: clean up
2026-04-04 13:48:48 +08:00
hypercross
2984d8b20d
refactor: clean up
2026-04-04 13:21:44 +08:00
hypercross
5d4c169fea
fix: update according to boardgame-core
2026-04-03 19:13:12 +08:00
hypercross
588d28ff07
init: board game phaser start
2026-04-03 15:18:47 +08:00