import Phaser from 'phaser'; import type { OnitamaState, PlayerType, Pawn, Card } from '@/game/onitama'; import { prompts } from '@/game/onitama'; import { GameHostScene } from 'boardgame-phaser'; import { spawnEffect, type Spawner } from 'boardgame-phaser'; const CELL_SIZE = 80; const BOARD_OFFSET = { x: 150, y: 100 }; const BOARD_SIZE = 5; const CARD_WIDTH = 100; const CARD_HEIGHT = 140; export class OnitamaScene extends GameHostScene { private boardContainer!: Phaser.GameObjects.Container; private gridGraphics!: Phaser.GameObjects.Graphics; private infoText!: Phaser.GameObjects.Text; private winnerOverlay?: Phaser.GameObjects.Container; private redCardsContainer!: Phaser.GameObjects.Container; private blackCardsContainer!: Phaser.GameObjects.Container; private spareCardContainer!: Phaser.GameObjects.Container; private cardGraphics!: Phaser.GameObjects.Graphics; constructor() { super('OnitamaScene'); } create(): void { super.create(); this.boardContainer = this.add.container(0, 0); this.gridGraphics = this.add.graphics(); this.cardGraphics = this.add.graphics(); this.drawBoard(); this.disposables.add(spawnEffect(new PawnSpawner(this))); this.redCardsContainer = this.add.container(0, 0); this.blackCardsContainer = this.add.container(0, 0); this.spareCardContainer = this.add.container(0, 0); this.addEffect(() => { this.updateCards(); }); this.addEffect(() => { const winner = this.state.winner; if (winner) { this.showWinner(winner); } else if (this.winnerOverlay) { this.winnerOverlay.destroy(); this.winnerOverlay = undefined; } }); this.infoText = this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 30, '', { fontSize: '20px', fontFamily: 'Arial', color: '#4b5563', }).setOrigin(0.5); this.addEffect(() => { this.updateInfoText(); }); this.setupInput(); } private updateInfoText(): void { const currentPlayer = this.state.currentPlayer; if (this.state.winner) { this.infoText.setText(`${this.state.winner} wins!`); } else { this.infoText.setText(`${currentPlayer}'s turn (Turn ${this.state.turn + 1})`); } } private drawBoard(): void { const g = this.gridGraphics; g.lineStyle(2, 0x6b7280); for (let i = 0; i <= BOARD_SIZE; i++) { g.lineBetween( BOARD_OFFSET.x + i * CELL_SIZE, BOARD_OFFSET.y, BOARD_OFFSET.x + i * CELL_SIZE, BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE, ); g.lineBetween( BOARD_OFFSET.x, BOARD_OFFSET.y + i * CELL_SIZE, BOARD_OFFSET.x + BOARD_SIZE * CELL_SIZE, BOARD_OFFSET.y + i * CELL_SIZE, ); } g.strokePath(); this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y - 40, 'Onitama', { fontSize: '28px', fontFamily: 'Arial', color: '#1f2937', }).setOrigin(0.5); } private setupInput(): void { for (let row = 0; row < BOARD_SIZE; row++) { for (let col = 0; col < BOARD_SIZE; col++) { const x = BOARD_OFFSET.x + col * CELL_SIZE + CELL_SIZE / 2; const y = BOARD_OFFSET.y + row * CELL_SIZE + CELL_SIZE / 2; const zone = this.add.zone(x, y, CELL_SIZE, CELL_SIZE).setInteractive(); zone.on('pointerdown', () => { if (this.state.winner) return; this.handleCellClick(col, row); }); } } } private selectedPiece: { x: number, y: number } | null = null; private handleCellClick(x: number, y: number): void { const pawn = this.getPawnAtPosition(x, y); if (this.selectedPiece) { if (pawn && pawn.owner === this.state.currentPlayer) { this.selectedPiece = { x, y }; this.highlightValidMoves(); return; } const fromX = this.selectedPiece.x; const fromY = this.selectedPiece.y; this.selectedPiece = null; if (pawn && pawn.owner === this.state.currentPlayer) { return; } this.tryMove(fromX, fromY, x, y); } else { if (pawn && pawn.owner === this.state.currentPlayer) { this.selectedPiece = { x, y }; this.highlightValidMoves(); } } } private highlightValidMoves(): void { if (!this.selectedPiece) return; const currentPlayer = this.state.currentPlayer; const cardNames = currentPlayer === 'red' ? this.state.redCards : this.state.blackCards; const moves = this.getValidMovesForPiece(this.selectedPiece.x, this.selectedPiece.y, cardNames); moves.forEach(move => { const x = BOARD_OFFSET.x + move.toX * CELL_SIZE + CELL_SIZE / 2; const y = BOARD_OFFSET.y + move.toY * CELL_SIZE + CELL_SIZE / 2; const highlight = this.add.circle(x, y, CELL_SIZE / 3, 0x3b82f6, 0.3).setDepth(100); highlight.setInteractive({ useHandCursor: true }); highlight.on('pointerdown', () => { this.selectedPiece = null; this.clearHighlights(); this.tryMove(move.fromX, move.fromY, move.toX, move.toY); }); }); } private clearHighlights(): void { this.children.list.forEach(child => { if ('depth' in child && child.depth === 100) { child.destroy(); } }); } private getValidMovesForPiece(fromX: number, fromY: number, cardNames: string[]): Array<{ card: string, fromX: number, fromY: number, toX: number, toY: number }> { const moves: Array<{ card: string, fromX: number, fromY: number, toX: number, toY: number }> = []; const player = this.state.currentPlayer; for (const cardName of cardNames) { const card = this.state.cards[cardName]; if (!card) continue; for (const move of card.moveCandidates) { const toX = fromX + move.dx; const toY = fromY + move.dy; if (this.isValidMove(fromX, fromY, toX, toY, player)) { moves.push({ card: cardName, fromX, fromY, toX, toY }); } } } return moves; } private isValidMove(fromX: number, fromY: number, toX: number, toY: number, player: PlayerType): boolean { if (toX < 0 || toX >= BOARD_SIZE || toY < 0 || toY >= BOARD_SIZE) { return false; } const targetPawn = this.getPawnAtPosition(toX, toY); if (targetPawn && targetPawn.owner === player) { return false; } const pawn = this.getPawnAtPosition(fromX, fromY); if (!pawn || pawn.owner !== player) { return false; } return true; } private tryMove(fromX: number, fromY: number, toX: number, toY: number): void { this.clearHighlights(); const currentPlayer = this.state.currentPlayer; const cardNames = currentPlayer === 'red' ? this.state.redCards : this.state.blackCards; const validMoves = this.getValidMovesForPiece(fromX, fromY, cardNames); if (validMoves.length > 0) { const move = validMoves[0]; const error = this.gameHost.tryAnswerPrompt( prompts.move, currentPlayer, move.card, fromX, fromY, toX, toY ); if (error) { console.warn('Invalid move:', error); } } } private getPawnAtPosition(x: number, y: number): Pawn | null { const key = `${x},${y}`; const pawnId = this.state.regions.board.partMap[key]; return pawnId ? this.state.pawns[pawnId] : null; } private updateCards(): void { this.redCardsContainer.removeAll(true); this.blackCardsContainer.removeAll(true); this.spareCardContainer.removeAll(true); this.cardGraphics.clear(); this.renderCardHand('red', this.state.redCards, 20, 200, this.redCardsContainer); this.renderCardHand('black', this.state.blackCards, 20, 400, this.blackCardsContainer); this.renderSpareCard(this.state.spareCard, 650, 300, this.spareCardContainer); } private renderCardHand(player: PlayerType, cardNames: string[], x: number, y: number, container: Phaser.GameObjects.Container): void { cardNames.forEach((cardName, index) => { const card = this.state.cards[cardName]; if (!card) return; const cardObj = this.createCardVisual(card, CARD_WIDTH, CARD_HEIGHT); cardObj.x = x + index * (CARD_WIDTH + 10); cardObj.y = y; container.add(cardObj); }); const label = this.add.text(x, y - 30, `${player.toUpperCase()}'s Cards`, { fontSize: '16px', fontFamily: 'Arial', color: player === 'red' ? '#ef4444' : '#3b82f6', }); container.add(label); } private renderSpareCard(cardName: string, x: number, y: number, container: Phaser.GameObjects.Container): void { const card = this.state.cards[cardName]; if (!card) return; const cardObj = this.createCardVisual(card, CARD_WIDTH, CARD_HEIGHT); cardObj.x = x; cardObj.y = y; container.add(cardObj); const label = this.add.text(x, y - 30, 'Spare Card', { fontSize: '16px', fontFamily: 'Arial', color: '#6b7280', }).setOrigin(0.5, 0); container.add(label); } private createCardVisual(card: Card, width: number, height: number): Phaser.GameObjects.Container { const container = this.add.container(0, 0); const bg = this.add.rectangle(0, 0, width, height, 0xf9fafb, 1) .setStrokeStyle(2, 0x6b7280); container.add(bg); const title = this.add.text(0, -height / 2 + 15, card.id, { fontSize: '12px', fontFamily: 'Arial', color: '#1f2937', }).setOrigin(0.5); container.add(title); const grid = this.add.graphics(); const cellSize = 16; const gridWidth = 5 * cellSize; const gridHeight = 5 * cellSize; const gridStartX = -gridWidth / 2; const gridStartY = -gridHeight / 2 + 30; for (let row = 0; row < 5; row++) { for (let col = 0; col < 5; col++) { const x = gridStartX + col * cellSize; const y = gridStartY + row * cellSize; if (row === 2 && col === 2) { grid.fillStyle(0x3b82f6, 1); grid.fillCircle(x + cellSize / 2, y + cellSize / 2, cellSize / 3); } else { const isTarget = card.moveCandidates.some(m => m.dx === col - 2 && m.dy === 2 - row); if (isTarget) { grid.fillStyle(0xef4444, 0.6); grid.fillCircle(x + cellSize / 2, y + cellSize / 2, cellSize / 3); } } } } container.add(grid); const playerText = this.add.text(0, height / 2 - 15, card.startingPlayer, { fontSize: '10px', fontFamily: 'Arial', color: '#6b7280', }).setOrigin(0.5); container.add(playerText); return container; } private showWinner(winner: string): void { if (this.winnerOverlay) { this.winnerOverlay.destroy(); } this.winnerOverlay = this.add.container(); const text = winner === 'draw' ? "It's a draw!" : `${winner} wins!`; const bg = this.add.rectangle( BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_SIZE * CELL_SIZE, BOARD_SIZE * CELL_SIZE, 0x000000, 0.6, ).setInteractive({ useHandCursor: true }); bg.on('pointerdown', () => { this.gameHost.start(); }); this.winnerOverlay.add(bg); const winText = this.add.text( BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2, text, { fontSize: '36px', fontFamily: 'Arial', color: '#fbbf24', }, ).setOrigin(0.5); this.winnerOverlay.add(winText); this.tweens.add({ targets: winText, scale: 1.2, duration: 500, yoyo: true, repeat: 1, }); } } class PawnSpawner implements Spawner { constructor(public readonly scene: OnitamaScene) {} *getData() { for (const pawn of Object.values(this.scene.state.pawns)) { if (pawn.regionId === 'board') { yield pawn; } } } getKey(pawn: Pawn): string { return pawn.id; } onUpdate(pawn: Pawn, obj: Phaser.GameObjects.Container): void { const [x, y] = pawn.position; obj.x = BOARD_OFFSET.x + x * CELL_SIZE + CELL_SIZE / 2; obj.y = BOARD_OFFSET.y + y * CELL_SIZE + CELL_SIZE / 2; } onSpawn(pawn: Pawn) { const container = this.scene.add.container(0, 0); const bgColor = pawn.owner === 'red' ? 0xef4444 : 0x3b82f6; const circle = this.scene.add.circle(0, 0, CELL_SIZE / 3, bgColor, 1) .setStrokeStyle(2, 0x1f2937); container.add(circle); const label = pawn.type === 'master' ? 'M' : 'S'; const text = this.scene.add.text(0, 0, label, { fontSize: '24px', fontFamily: 'Arial', color: '#ffffff', }).setOrigin(0.5); container.add(text); const [x, y] = pawn.position; container.x = BOARD_OFFSET.x + x * CELL_SIZE + CELL_SIZE / 2; container.y = BOARD_OFFSET.y + y * CELL_SIZE + CELL_SIZE / 2; container.setScale(0); this.scene.tweens.add({ targets: container, scale: 1, duration: 300, ease: 'Back.easeOut', }); return container; } onDespawn(obj: Phaser.GameObjects.Container) { this.scene.tweens.add({ targets: obj, scale: 0, alpha: 0, duration: 300, ease: 'Back.easeIn', onComplete: () => obj.destroy(), }); } }