boardgame-phaser/packages
hypercross 19dfafeb30 refactor: implement cell-based hit area for inventory items
Update `InventoryItemContainer` to use a custom hit area callback
based on individual cell rectangles instead of a single bounding
box. This allows for more precise interaction with non-rectangular
item shapes.
2026-04-20 19:45:01 +08:00
..
boop-game fix: boop supply 2026-04-12 18:55:35 +08:00
framework refactor: delegate signal effects to DisposableBag 2026-04-20 18:18:26 +08:00
onitama-game refactor(onitama): centralize visual constants in config 2026-04-20 16:04:29 +08:00
regicide-game chore: fix vite config 2026-04-12 15:02:23 +08:00
sample-game fix: fading 2026-04-12 18:18:45 +08:00
sts-like-viewer refactor: implement cell-based hit area for inventory items 2026-04-20 19:45:01 +08:00