boardgame-phaser/packages
hypercross 30e2d9ac36 refactor: improve inventory item interaction and state
- Decouple hit area calculation from the rendering effect in
  `InventoryItemContainer`.
- Implement a dedicated `hitArea` property to track cell rectangles.
- Update `setupInteractive` to use the container itself as the hit area
  with a custom callback.
- Move drag-and-drop logic into a dedicated `setupDnDEffect` method.
- Add `addPreviewRotation` to `InventoryItemState` for cleaner rotation
  updates.
- Normalize `previewRotation` to stay within 0-360 degrees.
2026-04-20 21:59:08 +08:00
..
boop-game fix: boop supply 2026-04-12 18:55:35 +08:00
framework feat(framework): support multi-button drag and drop 2026-04-20 20:33:56 +08:00
onitama-game refactor(onitama): centralize visual constants in config 2026-04-20 16:04:29 +08:00
regicide-game chore: fix vite config 2026-04-12 15:02:23 +08:00
sample-game fix: fading 2026-04-12 18:18:45 +08:00
sts-like-viewer refactor: improve inventory item interaction and state 2026-04-20 21:59:08 +08:00