boardgame-phaser/packages/onitama-game/src/state/ui.ts

71 lines
1.9 KiB
TypeScript

import { MutableSignal, mutableSignal, computed, ReadonlySignal } from 'boardgame-core';
import {getAvailableMoves, OnitamaState} from "boardgame-core/samples/onitama";
export interface ValidMove {
card: string;
fromX: number;
fromY: number;
toX: number;
toY: number;
}
// 先选择牌,然后选择棋子,最后选择移动
export interface OnitamaUIState {
selectedPiece: { x: number; y: number } | null;
selectedCard: string | null;
}
export function createUIState(): MutableSignal<OnitamaUIState> {
return mutableSignal<OnitamaUIState>({
selectedPiece: null,
selectedCard: null,
});
}
export function createValidMoves(state: ReadonlySignal<OnitamaState>, ui: ReadonlySignal<OnitamaUIState>){
return computed(() => {
return getAvailableMoves(state.value, state.value.currentPlayer)
.filter(move => {
const {selectedCard, selectedPiece} = ui.value;
return selectedPiece?.x === move.fromX && selectedPiece?.y === move.fromY && selectedCard === move.card;
})
});
}
export function clearSelection(uiState: MutableSignal<OnitamaUIState>): void {
uiState.produce(state => {
state.selectedPiece = null;
state.selectedCard = null;
});
}
export function selectPiece(
uiState: MutableSignal<OnitamaUIState>,
x: number,
y: number
): void {
uiState.produce(state => {
// 如果点击已选中的棋子,取消选择
if(state.selectedPiece?.x === x && state.selectedPiece?.y === y){
state.selectedPiece = null;
}else{
state.selectedPiece = { x, y };
}
});
}
export function selectCard(
uiState: MutableSignal<OnitamaUIState>,
card: string
): void {
uiState.produce(state => {
// 如果点击已选中的卡牌,取消选择
if (state.selectedCard === card) {
state.selectedCard = null;
} else {
// 选择新卡牌,清除棋子选择
state.selectedCard = card;
}
});
}