Extract the core update logic from `spawnEffect` into `createSpawnUpdate`. This allows manual updates of spawned objects without relying on Preact effects, which is useful for non-reactive or imperative update cycles. Refactor `Buff` and `BuffSpawner` in `sts-like-viewer` to use the new `createSpawnUpdate` API for more efficient buff rendering. |
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| .. | ||
| boop-game | ||
| framework | ||
| onitama-game | ||
| regicide-game | ||
| sample-game | ||
| sts-like-viewer | ||