182 lines
4.7 KiB
TypeScript
182 lines
4.7 KiB
TypeScript
import Phaser from 'phaser';
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import type {TicTacToeState, TicTacToePart} from '@/game/tic-tac-toe';
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import {ReadonlySignal} from "@preact/signals";
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import {GameHostScene} from "@/scenes/GameHostScene";
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import {spawnEffect, Spawner} from "@/utils/spawner";
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const CELL_SIZE = 120;
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const BOARD_OFFSET = { x: 100, y: 100 };
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const BOARD_SIZE = 3;
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export class GameScene extends GameHostScene<TicTacToeState> {
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private boardContainer!: Phaser.GameObjects.Container;
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private gridGraphics!: Phaser.GameObjects.Graphics;
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private turnText!: Phaser.GameObjects.Text;
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private winnerOverlay?: Phaser.GameObjects.Container;
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constructor() {
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super('GameScene');
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}
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create(): void {
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super.create();
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this.boardContainer = this.add.container(0, 0);
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this.gridGraphics = this.add.graphics();
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this.drawGrid();
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this.disposables.add(spawnEffect(new TicTacToePartSpawner(this, this.gameHost.state)));
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this.watch(() => {
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const winner = this.state.winner;
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if (winner) {
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this.showWinner(winner);
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}
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});
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this.watch(() => {
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const currentPlayer = this.state.currentPlayer;
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this.updateTurnText(currentPlayer);
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});
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this.setupInput();
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}
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private isCellOccupied(row: number, col: number): boolean {
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return !!this.state.board.partMap[`${row},${col}`];
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}
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private setupInput(): void {
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// todo
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}
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private drawGrid(): void {
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const g = this.gridGraphics;
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g.lineStyle(3, 0x6b7280);
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for (let i = 1; i < BOARD_SIZE; i++) {
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g.lineBetween(
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BOARD_OFFSET.x + i * CELL_SIZE,
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BOARD_OFFSET.y,
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BOARD_OFFSET.x + i * CELL_SIZE,
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BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE,
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);
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g.lineBetween(
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BOARD_OFFSET.x,
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BOARD_OFFSET.y + i * CELL_SIZE,
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BOARD_OFFSET.x + BOARD_SIZE * CELL_SIZE,
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BOARD_OFFSET.y + i * CELL_SIZE,
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);
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}
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g.strokePath();
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this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y - 40, 'Tic-Tac-Toe', {
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fontSize: '28px',
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fontFamily: 'Arial',
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color: '#1f2937',
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}).setOrigin(0.5);
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this.turnText = this.add.text(BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2, BOARD_OFFSET.y + BOARD_SIZE * CELL_SIZE + 20, '', {
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fontSize: '20px',
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fontFamily: 'Arial',
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color: '#4b5563',
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}).setOrigin(0.5);
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this.updateTurnText(this.state.currentPlayer);
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}
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private updateTurnText(player: string): void {
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if (this.turnText) {
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this.turnText.setText(`${player}'s turn`);
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}
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}
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private showWinner(winner: string): void {
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// 清理旧的覆盖层防止叠加
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if (this.winnerOverlay) {
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this.winnerOverlay.destroy();
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}
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this.winnerOverlay = this.add.container();
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const text = winner === 'draw' ? "It's a draw!" : `${winner} wins!`;
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this.winnerOverlay.add(
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this.add.rectangle(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_SIZE * CELL_SIZE,
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BOARD_SIZE * CELL_SIZE,
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0x000000,
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0.6,
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),
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);
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const winText = this.add.text(
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BOARD_OFFSET.x + (BOARD_SIZE * CELL_SIZE) / 2,
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BOARD_OFFSET.y + (BOARD_SIZE * CELL_SIZE) / 2,
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text,
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{
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fontSize: '36px',
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fontFamily: 'Arial',
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color: '#fbbf24',
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},
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).setOrigin(0.5);
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this.winnerOverlay.add(winText);
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this.tweens.add({
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targets: winText,
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scale: 1.2,
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duration: 500,
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yoyo: true,
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repeat: 1,
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});
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}
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}
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class TicTacToePartSpawner implements Spawner<TicTacToePart, Phaser.GameObjects.Text> {
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constructor(public readonly scene: GameScene, public readonly state: ReadonlySignal<TicTacToeState>) {}
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*getData() {
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for (const part of Object.values(this.state.value.parts)) {
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yield part;
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}
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}
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getKey(part: TicTacToePart): string {
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return part.id;
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}
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onUpdate(part: TicTacToePart, obj: Phaser.GameObjects.Text): void {
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const [xIndex, yIndex] = part.position;
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const x = xIndex * CELL_SIZE + BOARD_OFFSET.x;
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const y = yIndex * CELL_SIZE + BOARD_OFFSET.y;
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obj.x = x;
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obj.y = y;
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}
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onSpawn(part: TicTacToePart) {
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const [xIndex, yIndex] = part.position;
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const x = xIndex * CELL_SIZE + BOARD_OFFSET.x;
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const y = yIndex * CELL_SIZE + BOARD_OFFSET.y;
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const text = this.scene.add.text(x + CELL_SIZE / 2, y + CELL_SIZE / 2, part.player, {
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fontSize: '64px',
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fontFamily: 'Arial',
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color: part.player === 'X' ? '#3b82f6' : '#ef4444',
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}).setOrigin(0.5);
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// 添加落子动画
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text.setScale(0);
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this.scene.tweens.add({
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targets: text,
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scale: 1,
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duration: 200,
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ease: 'Back.easeOut',
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});
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return text;
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}
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onDespawn(obj: Phaser.GameObjects.Text) {
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obj.removedFromScene();
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}
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} |