Delay calling `setupInteractive` in `InventoryItemContainer` until the item shape is actually rendered to ensure the hit area matches the visual representation. |
||
|---|---|---|
| .. | ||
| boop-game | ||
| framework | ||
| onitama-game | ||
| regicide-game | ||
| sample-game | ||
| sts-like-viewer | ||
Delay calling `setupInteractive` in `InventoryItemContainer` until the item shape is actually rendered to ensure the hit area matches the visual representation. |
||
|---|---|---|
| .. | ||
| boop-game | ||
| framework | ||
| onitama-game | ||
| regicide-game | ||
| sample-game | ||
| sts-like-viewer | ||