Delay calling `setupInteractive` in `InventoryItemContainer` until the item shape is actually rendered to ensure the hit area matches the visual representation. |
||
|---|---|---|
| .. | ||
| config | ||
| gameobjects | ||
| scenes | ||
| state | ||
| ui | ||
| utils | ||
| main.tsx | ||
| style.css | ||
Delay calling `setupInteractive` in `InventoryItemContainer` until the item shape is actually rendered to ensure the hit area matches the visual representation. |
||
|---|---|---|
| .. | ||
| config | ||
| gameobjects | ||
| scenes | ||
| state | ||
| ui | ||
| utils | ||
| main.tsx | ||
| style.css | ||