oecs-sharp/Directory.Build.props.godot...

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<!--
Directory.Build.props for Godot C# projects consuming OECS.
Godot regenerates .csproj files on certain editor actions, which can
wipe custom <ItemGroup> entries. This file is never touched by Godot.
Placement: put this file in the root of your Godot project (next to
the .sln file), or in any parent directory.
You also need a nuget.config next to your .sln with the local feed:
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="local-oecs" value="path/to/oecs-sharp/nupkgs" />
</packageSources>
</configuration>
-->
<Project>
<ItemGroup>
<PackageReference Include="OECS" Version="0.1.*" />
</ItemGroup>
</Project>