oecs-sharp/Game.Blackjack/Commands/StandCommand.cs

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C#
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2026-07-18 23:26:56 +08:00
using MessagePack;
using OECS;
namespace Game.Blackjack;
2026-07-18 23:26:56 +08:00
/// <summary>
/// Player stands: advance to the dealer's turn.
/// </summary>
[MessagePackObject]
public struct StandCommand : ICommand
{
public void Execute(World world)
{
ref var state = ref world.GetSingleton<GameState>();
if (state.Phase != GamePhase.PlayerTurn)
return;
state.Phase = GamePhase.DealerTurn;
}
}