oecs-sharp/examples/Blackjack/Systems/DealSystem.cs

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2026-07-18 23:26:56 +08:00
using OECS;
namespace Blackjack;
/// <summary>
/// Deals initial two cards to player and dealer when entering the dealing phase.
/// Advances to player turn after dealing.
/// </summary>
public class DealSystem : ISystem
{
public void Run(World world)
{
var state = world.ReadSingleton<GameState>();
if (state.Phase != GamePhase.Dealing)
return;
ref var mutableState = ref world.GetSingleton<GameState>();
// Deal two cards to player, then two to dealer.
HitCommand.DrawCard<PlayerHand>(world);
HitCommand.DrawCard<PlayerHand>(world);
HitCommand.DrawCard<DealerHand>(world);
HitCommand.DrawCard<DealerHand>(world);
mutableState.Phase = GamePhase.PlayerTurn;
world.MarkModified<GameState>(World.SingletonEntity);
}
}
internal static class PlayerHandTag { public static readonly PlayerHand Instance = new(); }
internal static class DealerHandTag { public static readonly DealerHand Instance = new(); }