oecs-sharp/Game.Blackjack/Commands/HitCommand.cs

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using MessagePack;
using OECS;
namespace Game.Blackjack;
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/// <summary>
/// Player hits: draws one card from the deck to the player's hand.
/// </summary>
[MessagePackObject]
public struct HitCommand : ICommand
{
public void Execute(World world)
{
ref var state = ref world.GetSingleton<GameState>();
if (state.Phase != GamePhase.PlayerTurn)
return;
DrawCard<PlayerHand>(world);
}
/// <summary>
/// Draws the top card from the deck and adds it to the given hand.
/// </summary>
internal static void DrawCard<THand>(World world)
where THand : struct
{
var singletonEntity = World.SingletonEntity;
var deckEntity = FindEntity<Deck>(world, singletonEntity);
var handEntity = FindEntity<THand>(world, singletonEntity);
if (deckEntity == Entity.Null || handEntity == Entity.Null)
return;
// Find a card still in the deck.
var cardsInDeck = world.GetSources<InDeck>(deckEntity);
if (cardsInDeck.Count == 0)
return;
var cardEntity = cardsInDeck.First();
// Remove from deck, add to hand.
world.RemoveComponent<InDeck>(cardEntity);
world.AddComponent(cardEntity, new Holds { Target = handEntity });
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}
internal static Entity FindEntity<T>(World world, Entity singletonEntity)
where T : struct
{
using var iter = world.Select<T>();
while (iter.MoveNext())
{
if (iter.CurrentEntity != singletonEntity)
return iter.CurrentEntity;
}
return Entity.Null;
}
}