oecs-sharp/Game.Blackjack.Tests/TestHelpers.cs

131 lines
4.0 KiB
C#
Raw Normal View History

using Game.Blackjack;
using OECS;
using System.Text;
namespace Game.Blackjack.Tests;
internal static class TestHelpers
{
private const int StartingChips = 100;
/// <summary>
/// Creates a fresh Blackjack world with systems registered and GameState singleton initialized.
/// </summary>
public static (World World, SystemGroup Group) SetupGame(uint seed = 42)
{
var world = new World();
var group = new SystemGroup(world);
group.Add(new DeckSetupSystem());
group.Add(new DealSystem());
group.Add(new PlayerBustCheckSystem());
group.Add(new DealerSystem());
world.SetSingleton(new GameState
{
Phase = GamePhase.Betting,
Result = RoundResult.None,
Chips = StartingChips,
CurrentBet = 0,
RoundNumber = 1,
Seed = seed
});
world.PostChanges();
return (world, group);
}
/// <summary>
/// Returns a human-readable textual snapshot of the world state.
/// </summary>
public static string SnapshotWorld(World world)
{
var sb = new StringBuilder();
var state = world.ReadSingleton<GameState>();
sb.AppendLine($"Phase: {state.Phase}");
sb.AppendLine($"Chips: {state.Chips}");
sb.AppendLine($"Bet: {state.CurrentBet}");
sb.AppendLine($"Round: {state.RoundNumber}");
sb.AppendLine($"Result: {state.Result}");
sb.AppendLine($"Seed: {state.Seed}");
var deckEntity = FindEntity<Deck>(world);
if (deckEntity != Entity.Null)
{
var cardsInDeck = world.GetSources<InDeck>(deckEntity).ToList();
sb.AppendLine($"Cards in deck: {cardsInDeck.Count}");
}
var playerHand = FindEntity<PlayerHand>(world);
if (playerHand != Entity.Null)
{
var cards = world.GetSources<Holds>(playerHand).ToList();
sb.AppendLine($"Player hand: {cards.Count} cards");
foreach (var cardEntity in cards)
{
var card = world.ReadComponent<Card>(cardEntity);
sb.AppendLine($" {card.Rank} of {card.Suit}");
}
}
var dealerHand = FindEntity<DealerHand>(world);
if (dealerHand != Entity.Null)
{
var cards = world.GetSources<Holds>(dealerHand).ToList();
sb.AppendLine($"Dealer hand: {cards.Count} cards");
foreach (var cardEntity in cards)
{
var card = world.ReadComponent<Card>(cardEntity);
sb.AppendLine($" {card.Rank} of {card.Suit}");
}
}
int entityCount = 0;
using (var iter = world.Select<Card>())
{
while (iter.MoveNext()) entityCount++;
}
sb.AppendLine($"Card entities: {entityCount}");
return sb.ToString().TrimEnd();
}
public static Entity FindEntity<T>(World world) where T : struct
{
return world.FindEntity<T>();
}
public static int CountCardsInHand(World world, Entity handEntity)
{
return world.GetSources<Holds>(handEntity).Count;
}
public static List<string> GetHandCards(World world, Entity hand)
{
var cards = new List<string>();
foreach (var cardEntity in world.GetSources<Holds>(hand))
{
var card = world.ReadComponent<Card>(cardEntity);
cards.Add($"{card.Rank} of {card.Suit}");
}
return cards;
}
public static List<(Suit, Rank)> GetAllCards(World world)
{
var cards = new List<(Suit, Rank)>();
using (var iter = world.Select<Card>())
{
while (iter.MoveNext())
{
var card = iter.Val1;
cards.Add((card.Suit, card.Rank));
}
}
cards.Sort((a, b) =>
{
int cmp = a.Item1.CompareTo(b.Item1);
return cmp != 0 ? cmp : a.Item2.CompareTo(b.Item2);
});
return cards;
}
}