73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
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namespace OECS;
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/// <summary>
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/// Manages a group of systems, running them in registration order
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/// against a specific <see cref="World"/>.
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/// </summary>
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public class SystemGroup
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{
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private readonly World _world;
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private readonly List<ISystem> _systems = new();
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/// <summary>
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/// Creates a system group bound to the given world.
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/// </summary>
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public SystemGroup(World world)
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{
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_world = world ?? throw new ArgumentNullException(nameof(world));
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}
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/// <summary>
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/// The number of systems in this group.
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/// </summary>
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public int Count => _systems.Count;
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/// <summary>
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/// Adds a system to the group. Systems execute in the order they are added.
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/// </summary>
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public void Add(ISystem system)
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{
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_systems.Add(system);
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}
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/// <summary>
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/// Removes a system from the group.
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/// </summary>
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public void Remove(ISystem system)
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{
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_systems.Remove(system);
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}
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/// <summary>
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/// Runs all systems with a timed tick.
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/// Systems that implement <see cref="ITickedSystem"/> receive the tick data;
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/// plain <see cref="ISystem"/> implementations receive only the world.
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/// </summary>
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public void RunTimed(float deltaTime)
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{
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RunAll(Tick.Timed(deltaTime));
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}
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/// <summary>
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/// Runs all systems with a logical tick.
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/// </summary>
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public void RunLogical()
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{
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RunAll(Tick.Logical());
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}
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private void RunAll(Tick tick)
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{
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foreach (var system in _systems)
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{
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if (system is ITickedSystem ticked)
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{
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ticked.Run(_world, tick);
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}
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else
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{
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system.Run(_world);
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}
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}
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}
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}
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