docs: update API surface documentation
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@ -15,8 +15,8 @@ namespace OECS;
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public readonly struct Entity : IEquatable<Entity>
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{
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public static Entity Null { get; } // ID=0, Version=0
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public uint Id { get; } // 24-bit identifier
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public uint Version { get; } // 8-bit generation
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public uint Id { get; } // lower 24-bit identifier
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public uint Version { get; } // upper 8-bit generation
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public bool IsNull { get; } // true for Entity.Null
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public bool Equals(Entity other);
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@ -37,6 +37,9 @@ namespace OECS;
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public class World : IDisposable
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{
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// --- Singleton entity ---
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public static Entity SingletonEntity { get; } // ID=1, Version=1
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// --- Lifecycle ---
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public World();
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@ -49,11 +52,14 @@ public class World : IDisposable
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public void AddComponent<T>(Entity entity, T component) where T : struct;
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public void RemoveComponent<T>(Entity entity) where T : struct;
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public ref T GetComponent<T>(Entity entity) where T : struct;
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public T ReadComponent<T>(Entity entity) where T : struct;
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public bool TryGetComponent<T>(Entity entity, out T value) where T : struct;
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public bool HasComponent<T>(Entity entity) where T : struct;
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// --- Singleton ---
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public void SetSingleton<T>(T component) where T : struct;
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public ref T GetSingleton<T>() where T : struct;
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public T ReadSingleton<T>() where T : struct;
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public bool HasSingleton<T>() where T : struct;
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public void RemoveSingleton<T>() where T : struct;
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@ -63,12 +69,19 @@ public class World : IDisposable
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// --- Query Execution ---
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public void ForEach<T1>(
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QueryDescriptor query,
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Action<Entity, ref T1> action) where T1 : struct;
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ForEachAction<T1> action) where T1 : struct;
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// Overloads for 2–6 component types:
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public void ForEach<T1, T2>(QueryDescriptor, Action<Entity, ref T1, ref T2>)
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public void ForEach<T1, T2>(QueryDescriptor, ForEachAction<T1, T2>)
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where T1 : struct where T2 : struct;
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// ... up to T6
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public void ForEach<T1, T2, T3>(QueryDescriptor, ForEachAction<T1, T2, T3>)
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where T1 : struct where T2 : struct where T3 : struct;
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public void ForEach<T1, T2, T3, T4>(QueryDescriptor, ForEachAction<T1, T2, T3, T4>)
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where T1 : struct where T2 : struct where T3 : struct where T4 : struct;
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public void ForEach<T1, T2, T3, T4, T5>(QueryDescriptor, ForEachAction<T1, T2, T3, T4, T5>)
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where T1 : struct where T2 : struct where T3 : struct where T4 : struct where T5 : struct;
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public void ForEach<T1, T2, T3, T4, T5, T6>(QueryDescriptor, ForEachAction<T1, T2, T3, T4, T5, T6>)
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where T1 : struct where T2 : struct where T3 : struct where T4 : struct where T5 : struct where T6 : struct;
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// --- Commands ---
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public CommandQueue Commands { get; }
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@ -78,10 +91,10 @@ public class World : IDisposable
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public void MarkModified<T>(Entity entity) where T : struct;
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public void PostChanges();
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public IObservable<EntityChange> ObserveEntityChanges();
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public IObservable<EntityChange> ObserveComponentChanges<T>()
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public Observable<EntityChange> ObserveEntityChanges();
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public Observable<EntityChange> ObserveComponentChanges<T>()
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where T : struct;
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public IObservable<EntityChange> ObserveQuery(QueryDescriptor query);
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public Observable<EntityChange> ObserveQuery(QueryDescriptor query);
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// --- Relationships ---
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public IReadOnlyCollection<Entity> GetSources<T>(Entity target)
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@ -94,6 +107,70 @@ public class World : IDisposable
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---
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## ForEachAction Delegates
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Custom delegate types for query iteration with `ref` parameters. The built-in
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`Action<...>` delegates do not support `ref` parameters.
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```csharp
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namespace OECS;
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public delegate void ForEachAction<T1>(Entity entity, ref T1 c1) where T1 : struct;
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public delegate void ForEachAction<T1, T2>(Entity entity, ref T1 c1, ref T2 c2)
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where T1 : struct where T2 : struct;
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public delegate void ForEachAction<T1, T2, T3>(Entity entity, ref T1 c1, ref T2 c2, ref T3 c3)
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where T1 : struct where T2 : struct where T3 : struct;
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public delegate void ForEachAction<T1, T2, T3, T4>(Entity entity, ref T1 c1, ref T2 c2, ref T3 c3, ref T4 c4)
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where T1 : struct where T2 : struct where T3 : struct where T4 : struct;
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public delegate void ForEachAction<T1, T2, T3, T4, T5>(Entity entity, ref T1 c1, ref T2 c2, ref T3 c3, ref T4 c4, ref T5 c5)
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where T1 : struct where T2 : struct where T3 : struct where T4 : struct where T5 : struct;
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public delegate void ForEachAction<T1, T2, T3, T4, T5, T6>(Entity entity, ref T1 c1, ref T2 c2, ref T3 c3, ref T4 c4, ref T5 c5, ref T6 c6)
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where T1 : struct where T2 : struct where T3 : struct where T4 : struct where T5 : struct where T6 : struct;
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```
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---
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## EntityIterator
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Extension methods on `World` for `foreach`-style iteration over queries.
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Returns `ref struct` iterators that support zero-allocation iteration with
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`ref` access to components. Supports 1–3 component types.
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```csharp
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namespace OECS;
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public static class EntityIterator
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{
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public static Select1<T1> Select<T1>(
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this World world, QueryDescriptor query) where T1 : struct;
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public static Select2<T1, T2> Select<T1, T2>(
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this World world, QueryDescriptor query)
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where T1 : struct where T2 : struct;
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public static Select3<T1, T2, T3> Select<T1, T2, T3>(
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this World world, QueryDescriptor query)
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where T1 : struct where T2 : struct where T3 : struct;
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}
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```
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Usage:
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```csharp
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using var iter = world.Select<Position, Velocity>(query);
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foreach (ref var item in iter)
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{
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item.Current1.X += item.Current2.X * dt;
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}
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```
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---
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## QueryBuilder
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```csharp
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@ -180,6 +257,7 @@ namespace OECS;
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public class SystemGroup
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{
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public SystemGroup(World world);
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public void Add(ISystem system);
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public void Remove(ISystem system);
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public void RunTimed(float deltaTime);
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@ -212,6 +290,8 @@ public class CommandQueue
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{
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public void Enqueue<T>(T command) where T : struct, ICommand;
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public void ExecuteAll(World world);
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public void Clear();
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public void ClearErrors();
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public int Count { get; }
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public IReadOnlyList<Exception> Errors { get; }
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}
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@ -233,12 +313,31 @@ public interface IRelationship
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---
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## Relationship\<TSelf, TTarget\>
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A convenience base struct for relationship components. The type parameters are
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phantom types that differentiate relationship kinds at the type level, enabling
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type-safe queries and reverse lookups.
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```csharp
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namespace OECS;
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[MessagePackObject]
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public struct Relationship<TSelf, TTarget> : IRelationship
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{
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[Key(0)] public Entity Source { get; set; }
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[Key(1)] public Entity Target { get; set; }
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}
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```
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---
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## EntityChange
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```csharp
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namespace OECS;
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public readonly struct EntityChange
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public readonly struct EntityChange : IEquatable<EntityChange>
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{
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public Entity Entity { get; }
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public ChangeKind Kind { get; }
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@ -257,6 +356,56 @@ public enum ChangeKind
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---
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## WorldSerializer
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Saves and loads a `World` to/from a MessagePack stream. Components are
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serialized by their runtime type.
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```csharp
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namespace OECS;
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public static class WorldSerializer
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{
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public static void Save(World world, Stream stream);
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public static void Load(World world, Stream stream);
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}
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```
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---
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## WorldSnapshot / EntitySnapshot / ComponentEntry
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Serialization types used by `WorldSerializer`. These are public but intended
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primarily for serialization infrastructure.
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```csharp
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namespace OECS;
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[MessagePackObject]
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public class WorldSnapshot
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{
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[Key(0)] public EntitySnapshot[] Entities { get; set; }
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}
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[MessagePackObject]
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public class EntitySnapshot
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{
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[Key(0)] public uint Id { get; set; }
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[Key(1)] public uint Version { get; set; }
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[Key(2)] public ComponentEntry[] Components { get; set; }
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public Entity Entity { get; }
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}
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[MessagePackObject]
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public class ComponentEntry
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{
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[Key(0)] public string TypeName { get; set; }
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[Key(1)] public byte[] Data { get; set; }
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}
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```
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---
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## Usage Example
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```csharp
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@ -269,13 +418,19 @@ public struct Position : IMessagePackSerializationCallbackReceiver
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{
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[Key(0)] public float X;
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[Key(1)] public float Y;
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public void OnBeforeSerialize() { }
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public void OnAfterDeserialize() { }
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}
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[MessagePackObject]
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public struct Velocity
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public struct Velocity : IMessagePackSerializationCallbackReceiver
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{
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[Key(0)] public float X;
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[Key(1)] public float Y;
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public void OnBeforeSerialize() { }
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public void OnAfterDeserialize() { }
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}
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// Define a system
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@ -291,6 +446,8 @@ public class MovementSystem : ITickedSystem
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.Build();
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}
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public void Run(World world) => Run(world, Tick.Logical());
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public void Run(World world, Tick tick)
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{
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float dt = tick.DeltaTime;
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@ -306,7 +463,7 @@ public class MovementSystem : ITickedSystem
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// Wire it up
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var world = new World();
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var group = new SystemGroup();
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var group = new SystemGroup(world);
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group.Add(new MovementSystem(world));
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// Observe changes
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@ -334,5 +491,7 @@ These types are implementation details and may change without notice:
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| `SparseSet<T>` | Dense/sparse array pair for component storage. |
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| `ComponentStore` | Registry of `SparseSet<T>` instances by type. |
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| `ChangeBuffer` | Accumulates `EntityChange` during system run, posts to R3 subjects. |
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| `ChangeSet` | Deduplicated change accumulator within a single batch. |
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| `RelationshipIndex` | Reverse lookup from target entity to source entities. |
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| `EntityAllocator` | Free-list + bump allocator for entity IDs. |
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| `QueryExecutor` | Query iteration logic with smallest-set driver optimization. |
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