refactor: use ReadSingleton for GameState in RenderSystem
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@ -16,7 +16,7 @@ public class RenderSystem : ISystem
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public void Run(World world)
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public void Run(World world)
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{
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{
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ref var state = ref world.GetSingleton<GameState>();
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var state = world.ReadSingleton<GameState>();
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// Build a 3×3 grid.
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// Build a 3×3 grid.
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var grid = new char[3, 3];
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var grid = new char[3, 3];
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