Remove ForEach type argument collection from source generator.
Cache MethodInfo for RemoveComponentImpl in World.cs.
Update API docs for IRelationship and ChangeKind.
Introduce IInterrupt marker interface, IInterruptHandlerCommand for
resolving
interrupts, and InterruptStore. When a pending interrupt exists at the
start
of a tick, system execution is skipped until resolved. Only one
interrupt of
a given type may be pending at a time.
Introduces `RelationshipReordered` change kind and `ReorderSources`
method to allow reordering the source set of a relationship without
removing and re-adding components. This optimizes shuffling operations
like deck setup in Blackjack.
Introduce `TrackAccess` in `World` to record component access
during batching scopes. Update `SelectN` iterators to provide
`RefN` for mutable, tracked access and `ValN` for read-only,
untracked access.
Rename `BeginIteration`/`EndIteration` to `BeginBatching`/`EndBatching`
to reflect that the mechanism now covers both entity iteration and
system execution.
- Update `ISystem` and `ITickedSystem` to use `RunImpl` for logic.
- Add `SystemExtensions.Run` to wrap system execution in a batching
scope.
- Update `SystemGroup` to wrap system execution in a batching scope.
- Update `WorldQueryExtensions` to use the new batching terminology.
Replace the delegate-based ForEach pattern with zero-allocation ref
struct Select iterators. This change moves iteration logic from
QueryExecutor to WorldQueryExtensions and introduces a new fluent
Query<T> API.
Other changes:
- Update singleton handling to use a dictionary instead of a reserved
ID.
- Add IsSingleton flag to ComponentDescriptor.
- Replace QueryDescriptor with type-safe Query<T> structs.
- Update tests to use the new Select API.
Remove the redundant `Source` property from `IRelationship` and its
implementations. Since the relationship component is inherently
stored on the source entity, the `Source` field was unnecessary and
required manual synchronization during deserialization.
This change simplifies the relationship model, reduces memory usage,
and removes the need for reflection-based fixups in the serializer.
Enhance the OECS framework to support more robust component
deserialization during world serialization. This includes adding
boxed component support and a runtime fallback for component
discovery.
Additionally, introduces snapshot testing patterns for Blackjack
and TicTacToe to allow for manual verification of world state and
reactivity logs.
- Move examples (Blackjack, TicTacToe) to the root directory
- Convert example projects from Console applications to Libraries
- Add Directory.Build.props for shared build settings
- Update solution file and project references to reflect new paths