Update the API surface and implementation plan to reflect architectural
changes, including new iterator overloads, system design refinements,
and the introduction of a source generator.
Implement play tests for Blackjack and TicTacToe that simulate games
using various AI agents (Basic Strategy, Random, Greedy) and record
the results, decisions, and reactivity into playlogs for debugging
and LLM analysis. Update documentation to reflect the purpose of
these tests.
Enhance the OECS framework to support more robust component
deserialization during world serialization. This includes adding
boxed component support and a runtime fallback for component
discovery.
Additionally, introduces snapshot testing patterns for Blackjack
and TicTacToe to allow for manual verification of world state and
reactivity logs.
- Add xUnit test projects for both games
- Implement game flow tests for Blackjack
- Implement game flow tests for TicTacToe
- Rename namespaces and projects to follow `Game.*` convention
- Add documentation for testing games