Observable ECS for Godot / Unity ?
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hypercross 0a28890f2c feat: implement game saving and loading in TicTacToe
- Add serialization support to `World`, `EntityAllocator`, and
  `SparseSet`
- Implement `SaveGame` and `LoadGame` functionality in the TicTacToe
  example
- Add ability to resume a game from a saved state
- Implement auto-save after every move in the game loop
2026-07-18 21:06:57 +08:00
docs docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
examples/TicTacToe feat: implement game saving and loading in TicTacToe 2026-07-18 21:06:57 +08:00
src/OECS feat: implement game saving and loading in TicTacToe 2026-07-18 21:06:57 +08:00
tests/OECS.Tests feat: add component validation and TryGetComponent 2026-07-18 20:07:43 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00