Observable ECS for Godot / Unity ?
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hypercross 10c4caed90 test: improve blackjack play tests and logging
Refactor `RunRound` to `RunUntilDone` to allow for multi-round
simulations
until a win/loss condition is met. Added round summaries, win/loss/push
tracking, and improved log formatting to provide better visibility into
agent performance.
2026-07-20 17:37:23 +08:00
Game.Blackjack test: improve blackjack play tests and logging 2026-07-20 17:37:23 +08:00
Game.Blackjack.Tests test: improve blackjack play tests and logging 2026-07-20 17:37:23 +08:00
Game.TicTacToe refactor: convert component structs to record structs 2026-07-20 17:15:17 +08:00
Game.TicTacToe.Tests test: add play tests for Blackjack and TicTacToe 2026-07-20 17:22:07 +08:00
OECS feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.SourceGen feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.Tests refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
docs test: add play tests for Blackjack and TicTacToe 2026-07-20 17:22:07 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00