| .. |
|
ChangeBuffer.cs
|
refactor: optimize query execution and improve change tracking
|
2026-07-18 21:42:08 +08:00 |
|
ChangeKind.cs
|
feat: add reactivity via change buffering and R3 observables
|
2026-07-18 19:50:31 +08:00 |
|
ChangeSet.cs
|
refactor: optimize query execution and improve change tracking
|
2026-07-18 21:42:08 +08:00 |
|
CommandQueue.cs
|
perf: optimize iteration and command enqueuing
|
2026-07-18 21:32:29 +08:00 |
|
ComponentDescriptor.cs
|
refactor: replace boxed component addition with typed delegate
|
2026-07-18 23:44:10 +08:00 |
|
ComponentRegistry.cs
|
feat: add component discovery source generator
|
2026-07-18 23:41:28 +08:00 |
|
ComponentStore.cs
|
feat: add relationship components and reverse indexing
|
2026-07-18 19:42:59 +08:00 |
|
Entity.cs
|
feat: add relationship components and reverse indexing
|
2026-07-18 19:42:59 +08:00 |
|
EntityAllocator.cs
|
feat: implement game saving and loading in TicTacToe
|
2026-07-18 21:06:57 +08:00 |
|
EntityChange.cs
|
feat: add reactivity via change buffering and R3 observables
|
2026-07-18 19:50:31 +08:00 |
|
EntityIterator.cs
|
feat: add simplified Select extension methods to EntityIterator
|
2026-07-18 22:27:14 +08:00 |
|
ForEachAction.cs
|
feat: add query system and system execution logic
|
2026-07-18 19:33:05 +08:00 |
|
ICommand.cs
|
feat: add deferred command queue system
|
2026-07-18 19:38:10 +08:00 |
|
IRelationship.cs
|
feat: add relationship components and reverse indexing
|
2026-07-18 19:42:59 +08:00 |
|
ISystem.cs
|
refactor: remove QueryDescriptor from ISystem interface
|
2026-07-18 22:22:52 +08:00 |
|
ITickedSystem.cs
|
feat: add query system and system execution logic
|
2026-07-18 19:33:05 +08:00 |
|
OECS.csproj
|
docs: add ADR-012 and MessagePack serialization guidelines
|
2026-07-18 19:07:22 +08:00 |
|
QueryBuilder.cs
|
feat: add query system and system execution logic
|
2026-07-18 19:33:05 +08:00 |
|
QueryDescriptor.cs
|
perf: cache hash code in QueryDescriptor
|
2026-07-18 20:13:25 +08:00 |
|
QueryExecutor.cs
|
refactor: add struct constraint to Relationship
|
2026-07-18 22:05:29 +08:00 |
|
Relationship.cs
|
refactor: add struct constraint to Relationship
|
2026-07-18 22:05:29 +08:00 |
|
RelationshipIndex.cs
|
feat: add relationship components and reverse indexing
|
2026-07-18 19:42:59 +08:00 |
|
SparseSet.cs
|
fix(oecs): clear dense entities array on reset
|
2026-07-18 22:06:33 +08:00 |
|
SystemGroup.cs
|
feat: add TicTacToe example project
|
2026-07-18 20:43:13 +08:00 |
|
Tick.cs
|
feat: add query system and system execution logic
|
2026-07-18 19:33:05 +08:00 |
|
World.cs
|
refactor: replace boxed component addition with typed delegate
|
2026-07-18 23:44:10 +08:00 |
|
WorldSerializer.cs
|
refactor: replace boxed component addition with typed delegate
|
2026-07-18 23:44:10 +08:00 |
|
WorldSnapshot.cs
|
feat: add WorldSerializer for saving and loading world state
|
2026-07-18 21:07:05 +08:00 |