Observable ECS for Godot / Unity ?
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hypercross 1e8e4e1b38 feat: implement auto-dirty-marking for query iterators
Introduce `TrackAccess` in `World` to record component access
during batching scopes. Update `SelectN` iterators to provide
`RefN` for mutable, tracked access and `ValN` for read-only,
untracked access.
2026-07-21 10:40:18 +08:00
.agents/skills refactor: replace QueryBuilder with generic Query and Select iterators 2026-07-21 00:24:10 +08:00
Game.Blackjack refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Game.Blackjack.Tests refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Game.CardWars refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Game.CardWars.Tests feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Game.TicTacToe refactor: simplify component iteration and singleton handling 2026-07-21 09:15:27 +08:00
Game.TicTacToe.Tests refactor: simplify iterator usage and improve command execution 2026-07-21 10:09:40 +08:00
OECS feat: implement auto-dirty-marking for query iterators 2026-07-21 10:40:18 +08:00
OECS.SourceGen refactor: simplify component iteration and singleton handling 2026-07-21 09:15:27 +08:00
OECS.Tests feat: implement auto-dirty-marking for query iterators 2026-07-21 10:40:18 +08:00
docs refactor: replace QueryBuilder with generic Query and Select iterators 2026-07-21 00:24:10 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00