Observable ECS for Godot / Unity ?
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hypercross 3b08138580 feat: add agent skill documentation
Add new skill documentation files for developing OECS, testing games,
and writing games. Also update the API surface documentation to include
guidance on component and command definitions.
2026-07-20 18:01:46 +08:00
.agents/skills feat: add agent skill documentation 2026-07-20 18:01:46 +08:00
Game.Blackjack test: improve blackjack play tests and logging 2026-07-20 17:37:23 +08:00
Game.Blackjack.Tests test: improve blackjack play tests and logging 2026-07-20 17:37:23 +08:00
Game.TicTacToe refactor: convert component structs to record structs 2026-07-20 17:15:17 +08:00
Game.TicTacToe.Tests test: add play tests for Blackjack and TicTacToe 2026-07-20 17:22:07 +08:00
OECS feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.SourceGen feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.Tests refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
docs feat: add agent skill documentation 2026-07-20 18:01:46 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00