oecs-sharp/Game.Blackjack/Commands/StandCommand.cs

22 lines
485 B
C#

using MessagePack;
using OECS;
namespace Game.Blackjack;
/// <summary>
/// Player stands: advance to the dealer's turn.
/// </summary>
[MessagePackObject]
public struct StandCommand : ICommand
{
public void Execute(World world)
{
ref var state = ref world.GetSingleton<GameState>();
if (state.Phase != GamePhase.PlayerTurn)
return;
state.Phase = GamePhase.DealerTurn;
world.MarkModified<GameState>(World.SingletonEntity);
}
}