- Replace manual entity iteration with `world.FindEntity<T>()` - Remove redundant `MarkModified<GameState>` calls - Add safety counters to prevent infinite loops in tests and systems - Call `FlushPendingMutations` after card transfers to ensure consistency - Rename `Run` to `RunImpl` in several systems |
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|---|---|---|
| .. | ||
| DealSystem.cs | ||
| DealerSystem.cs | ||
| DeckSetupSystem.cs | ||
| HandUtil.cs | ||
| PlayerBustCheckSystem.cs | ||