Observable ECS for Godot / Unity ?
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hypercross 5d7eb14911 refactor: simplify iterator usage and improve command execution
- Replace manual `while (iter.MoveNext())` loops with `foreach` loops in
  tests
- Implement batching and mutation flushing in `CommandQueue.ExecuteAll`
  to
  ensure chained commands see each other's changes
2026-07-21 10:09:40 +08:00
.agents/skills refactor: replace QueryBuilder with generic Query and Select iterators 2026-07-21 00:24:10 +08:00
Game.Blackjack refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Game.Blackjack.Tests refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Game.CardWars refactor: remove Source property from IRelationship 2026-07-20 22:59:27 +08:00
Game.CardWars.Tests feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
Game.TicTacToe refactor: simplify component iteration and singleton handling 2026-07-21 09:15:27 +08:00
Game.TicTacToe.Tests refactor: simplify iterator usage and improve command execution 2026-07-21 10:09:40 +08:00
OECS refactor: simplify iterator usage and improve command execution 2026-07-21 10:09:40 +08:00
OECS.SourceGen refactor: simplify component iteration and singleton handling 2026-07-21 09:15:27 +08:00
OECS.Tests test: rename Run to RunImpl in test mocks 2026-07-21 09:50:04 +08:00
docs refactor: replace QueryBuilder with generic Query and Select iterators 2026-07-21 00:24:10 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln feat: implement CardWars game engine 2026-07-20 22:52:28 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00