Observable ECS for Godot / Unity ?
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hypercross b6e64d2871 refactor: add struct constraint to Relationship
Add `where TSelf : struct where TTarget : struct` constraints to
the `Relationship` struct to ensure type safety and consistency with
the ECS architecture. Also remove unused `IterateThree` method in
`QueryExecutor`.
2026-07-18 22:05:29 +08:00
docs docs: update API surface documentation 2026-07-18 21:59:09 +08:00
examples/TicTacToe refactor: use ReadSingleton for GameState in RenderSystem 2026-07-18 21:24:11 +08:00
src/OECS refactor: add struct constraint to Relationship 2026-07-18 22:05:29 +08:00
tests/OECS.Tests refactor: add struct constraint to Relationship 2026-07-18 22:05:29 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00