Observable ECS for Godot / Unity ?
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hypercross dddddbdbd6 perf: cache hash code in QueryDescriptor
fix: notify change buffer when removing components in World

docs: add caution about structural changes during ForEach

fix: prevent multiple disposals in World
2026-07-18 20:13:25 +08:00
docs docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
src/OECS perf: cache hash code in QueryDescriptor 2026-07-18 20:13:25 +08:00
tests/OECS.Tests feat: add component validation and TryGetComponent 2026-07-18 20:07:43 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00