Observable ECS for Godot / Unity ?
Go to file
hypercross e1fb197474 feat(oecs): improve serialization and add snapshot tests
Enhance the OECS framework to support more robust component
deserialization during world serialization. This includes adding
boxed component support and a runtime fallback for component
discovery.

Additionally, introduces snapshot testing patterns for Blackjack
and TicTacToe to allow for manual verification of world state and
reactivity logs.
2026-07-20 17:05:17 +08:00
Game.Blackjack feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
Game.Blackjack.Tests feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
Game.TicTacToe test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
Game.TicTacToe.Tests feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.SourceGen feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
OECS.Tests refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
docs feat(oecs): improve serialization and add snapshot tests 2026-07-20 17:05:17 +08:00
.gitignore feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
Directory.Build.props refactor: reorganize project structure and move examples 2026-07-20 16:30:02 +08:00
Directory.Build.props.godot-template feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00
OECS.sln test: add unit tests for Blackjack and TicTacToe 2026-07-20 16:41:10 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
nuget.config feat: add local NuGet development workflow 2026-07-19 00:30:36 +08:00