Observable ECS for Godot / Unity ?
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hypercross e4afaafd02 feat: add query system and system execution logic
Introduces a complete query system for iterating over entities with
specific component combinations, including support for "with" and
"without" filters.

Also adds:
- `ISystem` and `ITickedSystem` interfaces for defining logic.
- `SystemGroup` for managing and running groups of systems.
- `QueryBuilder` for a fluent API to construct queries.
- `QueryExecutor` for high-performance iteration using ref parameters.
- `Tick` and `TickType` to support timed and logical updates.
2026-07-18 19:33:05 +08:00
docs docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00
src/OECS feat: add query system and system execution logic 2026-07-18 19:33:05 +08:00
tests/OECS.Tests feat: add query system and system execution logic 2026-07-18 19:33:05 +08:00
.gitignore feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
OECS.sln feat: initialize OECS project structure 2026-07-18 19:03:37 +08:00
design.md docs: add ADR-012 and MessagePack serialization guidelines 2026-07-18 19:07:22 +08:00