ttrpg-tools/src/components/md-deck/index.tsx

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import { customElement, noShadowDOM } from 'solid-element';
import { Show, createEffect, onCleanup } from 'solid-js';
import { resolvePath } from '../utils/path';
import { createDeckStore } from './hooks/deckStore';
import { DeckHeader } from './DeckHeader';
import { DeckContent } from './DeckContent';
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import {DataEditorPanel, LayerEditorPanel, PropertiesEditorPanel} from './editor-panel';
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interface DeckProps {
size?: string;
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sizeW?: number;
sizeH?: number;
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grid?: string;
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gridW?: number;
gridH?: number;
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bleed?: number | string;
padding?: number | string;
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fontSize?: number;
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layers?: string;
fixed?: boolean | string;
}
customElement<DeckProps>('md-deck', {
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size: '',
sizeW: 54,
sizeH: 86,
grid: '',
gridW: 5,
gridH: 8,
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bleed: 1,
padding: 2,
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fontSize: 3,
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layers: '',
fixed: false
}, (props, { element }) => {
noShadowDOM();
// 从 element 的 textContent 获取 CSV 路径
const csvPath = element?.textContent?.trim() || '';
// 隐藏原始文本内容
if (element) {
element.textContent = '';
}
// 从父节点 article 的 data-src 获取当前 markdown 文件完整路径
const articleEl = element?.closest('article[data-src]');
const articlePath = articleEl?.getAttribute('data-src') || '';
// 解析相对路径
const resolvedSrc = resolvePath(articlePath, csvPath);
// 创建 store 并加载数据
const store = createDeckStore(resolvedSrc, (props.layers as string) || '');
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// 解析 size 属性(支持旧格式 "54x86" 和新格式)
if (props.size && props.size.includes('x')) {
const [w, h] = props.size.split('x').map(Number);
store.actions.setSizeW(w);
store.actions.setSizeH(h);
} else {
store.actions.setSizeW(props.sizeW ?? 54);
store.actions.setSizeH(props.sizeH ?? 86);
}
// 解析 grid 属性(支持旧格式 "5x8" 和新格式)
if (props.grid && props.grid.includes('x')) {
const [w, h] = props.grid.split('x').map(Number);
store.actions.setGridW(w);
store.actions.setGridH(h);
} else {
store.actions.setGridW(props.gridW ?? 5);
store.actions.setGridH(props.gridH ?? 8);
}
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// 解析 bleed 和 padding支持旧字符串格式和新数字格式
if (typeof props.bleed === 'string') {
store.actions.setBleed(Number(props.bleed));
} else {
store.actions.setBleed(props.bleed ?? 1);
}
if (typeof props.padding === 'string') {
store.actions.setPadding(Number(props.padding));
} else {
store.actions.setPadding(props.padding ?? 2);
}
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store.actions.setFontSize(props.fontSize ?? 3);
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// 加载 CSV 数据
store.actions.loadCardsFromPath(resolvedSrc, (props.layers as string) || '');
// 清理函数
onCleanup(() => {
store.actions.clearError();
});
return (
<div class="md-deck flex gap-4">
{/* 左侧CSV 数据编辑 */}
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{/*<Show when={store.state.isEditing && !store.state.fixed}>*/}
{/* <DataEditorPanel*/}
{/* activeTab={store.state.activeTab}*/}
{/* cards={store.state.cards}*/}
{/* updateCardData={store.actions.updateCardData}*/}
{/* />*/}
{/*</Show>*/}
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<Show when={store.state.isEditing && !store.state.fixed}>
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<div class="flex-1">
<PropertiesEditorPanel store={store} />
</div>
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</Show>
{/* 中间:卡牌预览和控制 */}
<div class="flex-1">
{/* Tab 选择器和编辑按钮 */}
<Show when={store.state.cards.length > 0 && !store.state.error}>
<DeckHeader store={store} />
</Show>
{/* 内容区域:错误/加载/卡牌预览/空状态 */}
<DeckContent store={store} isLoading={store.state.isLoading} />
</div>
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{/* 右侧:属性/图层编辑面板 */}
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<Show when={store.state.isEditing && !store.state.fixed}>
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<div class="flex-1">
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<LayerEditorPanel store={store} />
</div>
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</Show>
</div>
);
});