ttrpg-tools/src/components/md-deck/hooks/layer-parser.ts

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import type { Layer, LayerConfig } from '../types';
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/**
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* layers "body:1,7-5,8 title:1,1-5,1" "body:1,7-5,8,s title:1,1-5,1,e"
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*/
export function parseLayers(layersStr: string): Layer[] {
if (!layersStr) return [];
const layers: Layer[] = [];
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const regex = /(\w+):(\d+),(\d+)-(\d+),(\d+)([nsew])?/g;
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let match;
while ((match = regex.exec(layersStr)) !== null) {
layers.push({
prop: match[1],
x1: parseInt(match[2]),
y1: parseInt(match[3]),
x2: parseInt(match[4]),
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y2: parseInt(match[5]),
orientation: match[6] as 'n' | 's' | 'e' | 'w' | undefined
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});
}
return layers;
}
/**
* layers
*/
export function formatLayers(layers: LayerConfig[]): string {
return layers
.filter(l => l.visible)
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.map(l => `${l.prop}:${l.x1},${l.y1}-${l.x2},${l.y2}${l.orientation && l.orientation !== 'n' ? `${l.orientation}` : ''}`)
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.join(' ');
}
/**
*
*/
export function initLayerConfigs(
data: any[],
existingLayersStr: string
): LayerConfig[] {
const parsed = parseLayers(existingLayersStr);
const allProps = Object.keys(data[0] || {}).filter(k => k !== 'label');
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return allProps.map(prop => {
const existing = parsed.find(l => l.prop === prop);
return {
prop,
visible: !!existing,
x1: existing?.x1 || 1,
y1: existing?.y1 || 1,
x2: existing?.x2 || 2,
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y2: existing?.y2 || 2,
orientation: existing?.orientation
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};
});
}