ttrpg-tools/src/components/md-token-viewer.tsx

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import {
createSignal,
onMount,
onCleanup,
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Show, createEffect,
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} from "solid-js";
import * as THREE from "three";
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import { ThreeMFLoader } from "three/addons/loaders/3MFLoader.js";
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export interface TokenViewerProps {
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stlUrl: string | null;
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}
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export default function MdTokenViewer(props: TokenViewerProps) {
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const [viewerRef, setViewerRef] = createSignal<HTMLDivElement | null>(null);
const [isLoaded, setIsLoaded] = createSignal(false);
const [error, setError] = createSignal<string | null>(null);
let scene: THREE.Scene | null = null;
let camera: THREE.PerspectiveCamera | null = null;
let renderer: THREE.WebGLRenderer | null = null;
let mesh: THREE.Mesh | null = null;
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let group: THREE.Group | null = null;
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let animationId: number | null = null;
let isDragging = false;
let previousMousePosition = { x: 0, y: 0 };
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// 加载 3MF 用于预览
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const loadSTL = async (url: string) => {
const viewerEl = viewerRef();
if (!viewerEl) return;
// 清理旧的场景
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if (group) {
scene?.remove(group);
group.traverse((obj) => {
if ((obj as THREE.Mesh).isMesh) {
const meshObj = obj as THREE.Mesh;
meshObj.geometry.dispose();
(meshObj.material as THREE.Material).dispose();
}
});
group = null;
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mesh = null;
}
try {
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const loader = new ThreeMFLoader();
const object = await loader.loadAsync(url);
// 3MF 文件可能返回一个 Group包含多个 Mesh
group = object instanceof THREE.Group ? object : new THREE.Group().add(object);
// 居中并调整方向
group.center();
group.rotateX(Math.PI);
// 为每个 mesh 启用原始颜色
group.traverse((child) => {
if ((child as THREE.Mesh).isMesh) {
const childMesh = child as THREE.Mesh;
// 保留原始顶点颜色或材质颜色
if (childMesh.geometry.attributes.color) {
childMesh.material.vertexColors = true;
}
// 确保材质是标准材质以支持光照
if (!(childMesh.material instanceof THREE.MeshStandardMaterial)) {
childMesh.material = new THREE.MeshStandardMaterial({
color: childMesh.material.color,
metalness: 0.3,
roughness: 0.7,
});
}
}
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});
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scene?.add(group);
mesh = group.children[0] as THREE.Mesh;
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// 调整相机
if (camera && scene) {
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const box = new THREE.Box3().setFromObject(group);
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const size = box.getSize(new THREE.Vector3());
const maxDim = Math.max(size.x, size.y, size.z);
camera.position.set(maxDim * 2, maxDim * 2, maxDim * 2);
camera.lookAt(0, 0, 0);
}
setIsLoaded(true);
} catch (e) {
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console.error("加载 3MF 预览失败:", e);
setError(e instanceof Error ? e.message : "加载模型失败");
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}
};
// 初始化 Three.js 场景
onMount(() => {
const viewerEl = viewerRef();
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console.log("Viewer element:", viewerEl);
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if (!viewerEl) return;
// 创建场景
scene = new THREE.Scene();
scene.background = new THREE.Color(0xf3f4f6);
// 创建相机
camera = new THREE.PerspectiveCamera(
45,
viewerEl.clientWidth / viewerEl.clientHeight,
0.1,
1000
);
camera.position.set(100, 100, 100);
// 创建渲染器
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(viewerEl.clientWidth, viewerEl.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.shadowMap.enabled = true;
viewerEl.appendChild(renderer.domElement);
// 添加灯光
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(50, 100, 50);
directionalLight.castShadow = true;
scene.add(directionalLight);
// 添加坐标轴辅助
const axesHelper = new THREE.AxesHelper(10);
scene.add(axesHelper);
// 鼠标控制
const handleMouseDown = (e: MouseEvent) => {
isDragging = true;
previousMousePosition = { x: e.clientX, y: e.clientY };
};
const handleMouseMove = (e: MouseEvent) => {
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if (!isDragging || !group) return;
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const deltaX = e.clientX - previousMousePosition.x;
const deltaY = e.clientY - previousMousePosition.y;
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group.rotation.y += deltaX * 0.01;
group.rotation.x += deltaY * 0.01;
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previousMousePosition = { x: e.clientX, y: e.clientY };
};
const handleMouseUp = () => {
isDragging = false;
};
const handleWheel = (e: WheelEvent) => {
if (!camera) return;
const zoomSpeed = 0.5;
camera.position.multiplyScalar(e.deltaY > 0 ? 1 + zoomSpeed : 1 - zoomSpeed);
};
viewerEl.addEventListener("mousedown", handleMouseDown);
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", handleMouseUp);
viewerEl.addEventListener("wheel", handleWheel);
// 动画循环
const animate = () => {
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if (scene && camera && renderer && group) {
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if (!isDragging) {
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group.rotation.y += 0.005; // 自动旋转
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}
renderer.render(scene, camera);
}
animationId = requestAnimationFrame(animate);
};
animate();
// 清理函数
onCleanup(() => {
if (animationId) cancelAnimationFrame(animationId);
viewerEl.removeEventListener("mousedown", handleMouseDown);
document.removeEventListener("mousemove", handleMouseMove);
document.removeEventListener("mouseup", handleMouseUp);
viewerEl.removeEventListener("wheel", handleWheel);
if (renderer) {
renderer.dispose();
viewerEl.removeChild(renderer.domElement);
}
if (scene) scene.clear();
});
});
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createEffect(() => {
if (props.stlUrl) {
loadSTL(props.stlUrl);
}
});
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return (
<div
ref={setViewerRef}
class="relative border rounded-lg overflow-hidden bg-gray-50 aspect-square"
style={{ "min-height": "200px" }}
>
<div class="absolute top-2 left-2 z-10 bg-black/50 text-white text-xs px-2 py-1 rounded">
|
</div>
<Show when={error()}>
<div class="absolute inset-0 flex items-center justify-center bg-black/50 text-white">
{error()}
</div>
</Show>
<Show when={!isLoaded() && !error()}>
<div class="absolute inset-0 flex items-center justify-center text-gray-500">
<div class="animate-spin inline-block w-6 h-6 border-2 border-current border-t-transparent rounded-full mr-2" />
...
</div>
</Show>
</div>
);
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}