ttrpg-tools/src/components/journal/command-dispatcher.ts

231 lines
6.7 KiB
TypeScript
Raw Normal View History

/**
* Command dispatcher shared logic for parsing & dispatching commands
* from text input or :cmd[] directive spans.
*
* Used by both JournalInput (manual typing) and CommandLinkManager (click).
*/
import { sendMessage } from "../stores/journalStream";
import { createSignal } from "solid-js";
import { parseInput } from "./command-parser";
import { resolveRollPayload } from "./types/roll";
import { resolveSparkPayload } from "./types/spark";
import {
resolveStatRoll,
resolveTemplateSet,
canModifyStat,
fullKey,
findStatDef,
} from "./stat-helpers";
import type { StatDef, StatTemplate } from "./completions";
// ---------------------------------------------------------------------------
// Result
// ---------------------------------------------------------------------------
export type DispatchResult =
| { ok: true }
| { ok: false; error: string };
/**
* Shared signal for dispatch errors from any source (typed or cmd-link clicks).
* Components that show errors (JournalInput) read from here; callers that
* want errors surfaced (CommandLinkManager) write to it.
*/
export const [dispatchError, setDispatchError] =
createSignal<string | null>(null);
// ---------------------------------------------------------------------------
// Main dispatch
// ---------------------------------------------------------------------------
export interface DispatchContext {
/** The role of the current user */
role: "gm" | "player" | "observer";
/** The user's name */
myName: string;
/** The raw text to dispatch (with or without leading `/`) */
command: string;
/** Spark table lookup data (from completions) */
sparkTables: { slug: string; csvPath?: string; remix?: boolean }[];
/** Current runtime stat values */
statValues: Record<string, string>;
/** Stat definitions */
statDefs: StatDef[];
/** Stat templates */
statTemplates: StatTemplate[];
}
/**
* Dispatch a command string. Works for both typed input and
* :cmd[] directive clicks.
*/
export async function dispatchCommand(
ctx: DispatchContext,
): Promise<DispatchResult> {
const raw = ctx.command.trim();
if (!raw) return { ok: false, error: "Empty command" };
// Observers can only send chat
if (ctx.role === "observer") {
const result = sendMessage("chat", { text: raw });
return finish(unwrap(result));
}
const prefixed = raw.startsWith("/") ? raw : "/" + raw;
const parsed = parseInput(prefixed);
if (parsed.error) return finish({ ok: false, error: parsed.error });
// Players: chat + stat commands only
if (ctx.role === "player") {
if (parsed.type === "chat") {
const result = sendMessage("chat", { text: raw });
return finish(unwrap(result));
}
if (parsed.type === "stat") {
return finish(dispatchStat(parsed.payload as Record<string, unknown>, ctx));
}
return finish({ ok: false, error: "玩家只能发送聊天消息或使用 /stat 命令" });
}
// GM: all commands
if (parsed.type === "roll") {
const p = resolveRollPayload(
parsed.payload as { notation: string; label?: string },
);
const result = sendMessage("roll", p);
return finish(unwrap(result));
}
if (parsed.type === "spark") {
try {
const key = (parsed.payload as { key: string }).key;
const match = ctx.sparkTables.find((s) => s.slug === key);
const csvPath = match?.csvPath ?? "";
const remix = match?.remix ?? false;
const p = await resolveSparkPayload({ key, csvPath, remix });
const result = sendMessage("spark", p);
return finish(unwrap(result));
} catch (e) {
return finish({
ok: false,
error: e instanceof Error ? e.message : "种子表掷骰失败",
});
}
}
if (parsed.type === "stat") {
return finish(dispatchStat(parsed.payload as Record<string, unknown>, ctx));
}
const result = sendMessage(parsed.type, parsed.payload);
return finish(unwrap(result));
}
/** Update the shared error signal and return the result (pass-through). */
function finish(r: DispatchResult): DispatchResult {
setDispatchError(r.ok ? null : r.error);
return r;
}
// ---------------------------------------------------------------------------
// Stat dispatch
// ---------------------------------------------------------------------------
function dispatchStat(
payload: Record<string, unknown>,
ctx: DispatchContext,
): DispatchResult {
const p = payload as { action?: string; key?: string; value?: string };
if (p.action === "roll" && p.key) {
const resolved = resolveStatRoll(
p.key,
ctx.statDefs,
ctx.statValues,
ctx.myName,
ctx.statTemplates,
);
if (resolved.error) return { ok: false, error: resolved.error };
const result = sendMessage("stat", {
action: "set",
key: resolved.fullKey,
value: resolved.value,
});
const r = unwrap(result);
if (!r.ok) return r;
if (resolved.modifiers) {
for (const [mk, mv] of Object.entries(resolved.modifiers)) {
sendMessage("stat", { action: "set", key: mk, value: mv });
}
}
return { ok: true };
}
if (!p.action || !p.key) {
return { ok: false, error: "无效的 stat 命令" };
}
const fk = resolveKey(p.key, ctx.statDefs, ctx.myName);
if (!canModifyStat(ctx.role, ctx.myName, fk, ctx.statDefs)) {
return { ok: false, error: `无权修改属性: ${p.key}` };
}
const result = sendMessage("stat", {
action: p.action,
key: fk,
value: p.value,
});
const r = unwrap(result);
if (!r.ok) return r;
if (p.action === "set" && p.value) {
const def = findStatDef(fk, ctx.statDefs, ctx.myName);
if (def) {
const modifiers = resolveTemplateSet(
def,
p.value,
ctx.statDefs,
ctx.statValues,
ctx.myName,
ctx.statTemplates,
);
if (modifiers) {
for (const [mk, mv] of Object.entries(modifiers)) {
sendMessage("stat", { action: "set", key: mk, value: mv });
}
}
}
}
return { ok: true };
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
/** Resolve a bare or full key to the actual runtime key. */
function resolveKey(
inputKey: string,
statDefs: StatDef[],
playerName: string,
): string {
if (statDefs.some((d) => fullKey(d, playerName) === inputKey)) return inputKey;
const def = statDefs.find((d) => d.key === inputKey);
if (def) return fullKey(def, playerName);
return inputKey;
}
/** Unwrap a sendMessage result into DispatchResult. */
function unwrap<R>(
r: { success: true; msg: R } | { success: false; error: string },
): DispatchResult {
return r.success ? { ok: true } : { ok: false, error: r.error };
}