433 lines
9.4 KiB
Markdown
433 lines
9.4 KiB
Markdown
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# CSV 编写说明
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TTRPG Tools 使用带有 YAML Front Matter 的 CSV 格式来定义卡牌/表格数据。这种格式支持在 CSV 文件头部定义元数据、字段配置和共享属性。
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## 文件结构
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```csv
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---
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# YAML Front Matter(可选)
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fields:
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- name: 字段名
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description: 字段描述
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deck:
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size: 54x86
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grid: 5x8
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shared_prop: 共享属性值
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---
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# CSV 数据
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label,body,field1,field2
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1,内容,值 1,值 2
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```
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---
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## YAML Front Matter
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Front Matter 是可选的,位于文件开头,使用 `---` 包裹的 YAML 格式内容。
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### 基本结构
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```yaml
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---
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fields:
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- name: name
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description: 卡牌名称
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- name: effect
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description: 效果描述
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examples: ["造成 5d6 伤害", "恢复 2d4 生命值"]
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deck:
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size: 63x88
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grid: 5x5
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bleed: 1
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padding: 2
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custom_prop: 自定义属性
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---
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```
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### Front Matter 属性
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#### `fields` - 字段定义
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定义 CSV 中各列的含义和配置。
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```yaml
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fields:
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- name: name # 字段名称(英文,用于 CSV 列名)
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description: 卡牌名称 # 字段描述
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examples: # 示例值列表(可选)
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- 火球术卷轴
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- 治疗药水
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dataType: word # 数据类型(可选):word/paragraph/number/symbol/symbol_list
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function: identify # 字段功能(可选):identify/compare/flavor/rule
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```
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**数据类型说明:**
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| 类型 | 说明 | 示例 |
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|------|------|------|
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| `word` | 词语 - 短文本 | "火球术"、"战士"、"传说" |
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| `paragraph` | 文本段落 - 长描述 | "造成 5d6 点火焰伤害,范围内的所有生物进行敏捷豁免" |
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| `number` | 数字 - 可比较的数值 | 3、5、10 |
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| `symbol` | 单一符号 - 图标/标记 | 🔥、⚔️、🛡️ |
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| `symbol_list` | 符号列表 - 多个图标/标记 | 🔥🔥🔥、⚔️🛡️💫 |
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**字段功能说明:**
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| 功能 | 说明 | 示例 |
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|------|------|------|
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| `identify` | 辨识 - 用于识别卡牌身份 | 名称、编号、唯一标识 |
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| `compare` | 比较 - 用于游戏机制中的数值比较 | 费用、攻击力、防御力 |
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| `flavor` | 游戏风味描述 - 提供背景故事/氛围 | 背景故事、引言、lore |
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| `rule` | 规则确认 - 明确游戏规则相关的信息 | 效果文本、触发条件、限制 |
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#### `deck` - 卡牌显示配置
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用于 `:md-deck` 组件的默认配置。
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```yaml
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deck:
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size: 63x88 # 卡牌尺寸(mm),格式 "宽 x 高"
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grid: 5x5 # 网格布局,格式 "列 x 行"
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bleed: 1 # 出血边距(mm)
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padding: 2 # 内边距(mm)
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shape: rectangle # 卡牌形状:rectangle/circle/hex/diamond
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layers: "name:1-2,14" # 图层配置(可选)
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back_layers: "" # 背面图层配置(可选)
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```
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图层配置语法遵循`layer:1,1-5,8f8s`格式:
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- `layer`:图层名称,多个图层用空格分隔
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- `1,1-5,8`:网格范围,覆盖卡牌排版网格中的指定区域。
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- `f8`:字体大小,使用8mm字体。可选。
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- `s`:图层朝向,有nwse东西南北四种方向,描述文字上侧的朝向,默认为n北方。
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#### 自定义属性
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可以在 Front Matter 中定义任意自定义属性,这些属性会被自动应用到所有卡牌行。
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```yaml
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---
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game_system: 龙与地下城 5e
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author: DM_Name
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version: 1.0
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---
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```
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---
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## CSV 数据部分
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### 基本格式
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```csv
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label,body,field1,field2
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1,内容,值 1,值 2
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```
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### 必需列
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#### `label`
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每行的唯一标识,用于查找和修改卡牌。
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- 可以是数字:`1`, `2`, `3`
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- 可以是文本:`card_001`, `npc_villager`
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- 支持分组前缀:`forest_1`, `dungeon_1`
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#### `body`
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卡牌的主要内容,支持 Markdown 格式。
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```csv
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label,body
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1,"### 标题
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**加粗文本**
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- 列表项 1
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- 列表项 2"
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```
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### 可选列
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除 `label` 和 `body` 外,可以定义任意自定义列,列名在 Front Matter 的 `fields` 中定义。
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```csv
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label,body,name,type,cost,effect
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1,完整内容,火球术,法术,3,造成 5d6 火焰伤害
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```
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---
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## 变量语法
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在 `body` 列或 Front Matter 中,可以使用 `{{prop}}` 语法引用其他列的值或 Front Matter 中的属性。
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### 引用同行其他列
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```csv
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label,body,adj,noun
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1,"**{{adj}}** 的{{noun}}",高大,战士
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2,"{{adj}}的{{noun}}",矮小,法师
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```
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渲染后:
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- 第 1 行:**高大** 的战士
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- 第 2 行:矮小的法师
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### 引用 Front Matter 属性
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```yaml
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---
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game_system: D&D 5e
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author: DM_Name
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---
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```
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```csv
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label,body
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1,"这是一个{{game_system}}冒险,由{{author}}创建"
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```
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渲染后:这是一个 D&D 5e 冒险,由 DM_Name 创建
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### 随机引用(remix 模式)
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在 `:md-table` 组件中,可以使用 `remix` 属性启用随机引用:
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```markdown
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:md-table[./data.csv]{remix=true}
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```
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此时 `{{prop}}` 会从所有行中随机选择一行的值,而不是使用当前行的值。
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---
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## 分组支持
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可以使用额外的列来对数据进行分组。
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```csv
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group,label,body
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森林小径,1,狼群袭击
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森林小径,2,荆棘陷阱
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森林小径,3,迷路
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塔楼楼梯,1,台阶坍塌
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塔楼楼梯,2,落石
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```
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在 `:md-table` 组件中,可以使用 `group` 属性来筛选显示特定组的数据:
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```markdown
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:md-table[./encounters.csv]{group="森林小径"}
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```
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---
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## 特殊字符处理
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### 包含逗号的值
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使用双引号包裹:
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```csv
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label,body
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1,"Hello, world"
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```
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### 包含双引号的值
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使用两个双引号转义:
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```csv
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label,body
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1,"他说:""你好"""
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```
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### 包含换行的值
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使用双引号包裹,直接写入换行:
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```csv
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label,body
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1,"### 标题
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这是第一段
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这是第二段"
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```
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### 包含 `#` 注释
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CSV 解析器会将 `#` 开头的行视为注释,但如果 `#` 在双引号内则正常处理:
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```csv
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label,body
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1,"# 这不是注释"
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# 这是真正的注释
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```
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---
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## 完整示例
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### 示例 1:魔法物品卡牌组
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```csv
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---
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fields:
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- name: name
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description: 物品名称
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dataType: word
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function: identify
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- name: type
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description: 物品类型
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dataType: word
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function: identify
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examples: [武器,防具,饰品,消耗品]
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- name: rarity
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description: 稀有度
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dataType: word
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function: compare
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examples: [普通,稀有,史诗,传说]
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- name: cost
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description: 价格
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dataType: number
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function: compare
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- name: effect
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description: 效果描述
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dataType: paragraph
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function: rule
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deck:
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size: 63x88
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grid: 5x5
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shape: rectangle
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game_system: D&D 5e
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---
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label,body,name,type,rarity,cost,effect
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1,"### 火球术卷轴
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一张泛黄的羊皮纸,上面绘有火焰符文。",火球术卷轴,消耗品,稀有,150,"投掷后对 20 尺内所有生物造成 8d6 火焰伤害(敏捷豁免减半)"
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2,"### 治疗药水
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红色液体在玻璃瓶中翻滚,散发着温暖的光芒。",治疗药水,消耗品,普通,50,"饮用后恢复 2d4+2 点生命值"
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3,"### +1 长剑
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剑刃闪烁着微光,握柄包裹着精致的皮革。",+1 长剑,武器,稀有,300,"攻击和伤害检定 +1"
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```
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### 示例 2:随机遭遇表
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```csv
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---
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fields:
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- name: group
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description: 遭遇地点分组
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- name: title
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description: 遭遇标题
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- name: type
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description: 遭遇类型
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deck:
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size: 54x86
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grid: 4x6
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---
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group,label,body,title,type
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森林小径,1,"### 狼群袭击
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三只灰狼从灌木丛中扑出。
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**交互**:战斗(3 只巨狼)或逃脱(敏捷检定 3/2)
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**风险**:失败受到 d8 撕咬伤害",狼群袭击,战斗
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森林小径,2,"### 荆棘陷阱
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带刺藤蔓缠住你的双腿。
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**交互**:挣脱(力量检定 3/2)
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|
|
**风险**:失败受到 1 点体质损伤",荆棘陷阱,陷阱
|
|||
|
|
森林小径,3,"### 迷路
|
|||
|
|
|
|||
|
|
浓雾弥漫,你失去了方向。
|
|||
|
|
|
|||
|
|
**交互**:寻找路径(感知检定 3/2)
|
|||
|
|
|
|||
|
|
**风险**:失败受到 1 点感知损伤",迷路,事件
|
|||
|
|
塔楼楼梯,1,"### 台阶坍塌
|
|||
|
|
|
|||
|
|
脚下的石阶突然碎裂。
|
|||
|
|
|
|||
|
|
**交互**:保持平衡(敏捷检定 3/1)
|
|||
|
|
|
|||
|
|
**风险**:失败受到 1 点敏捷损伤",台阶坍塌,陷阱
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
### 示例 3:NPC 名录
|
|||
|
|
|
|||
|
|
```csv
|
|||
|
|
---
|
|||
|
|
fields:
|
|||
|
|
- name: name
|
|||
|
|
description: NPC 名称
|
|||
|
|
- name: role
|
|||
|
|
description: 角色定位
|
|||
|
|
- name: location
|
|||
|
|
description: 出现地点
|
|||
|
|
deck:
|
|||
|
|
size: 54x86
|
|||
|
|
grid: 4x6
|
|||
|
|
---
|
|||
|
|
label,body,name,role,location
|
|||
|
|
1,"### 老妇人玛拉
|
|||
|
|
|
|||
|
|
**类型**:信息提供者/商人
|
|||
|
|
|
|||
|
|
**位置**:村庄入口
|
|||
|
|
|
|||
|
|
**出售**:草药、治疗药水
|
|||
|
|
|
|||
|
|
**情报**:知道关于森林的警告",老妇人玛拉,商人,村庄入口
|
|||
|
|
2,"### 护卫队长塞里克
|
|||
|
|
|
|||
|
|
**类型**:任务发布者
|
|||
|
|
|
|||
|
|
**位置**:酒馆二楼
|
|||
|
|
|
|||
|
|
**任务**:调查废弃庄园
|
|||
|
|
|
|||
|
|
**秘密**:知道血契的真相",塞里克,任务发布者,酒馆
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 与组件集成
|
|||
|
|
|
|||
|
|
### `:md-deck` 组件
|
|||
|
|
|
|||
|
|
```markdown
|
|||
|
|
:md-deck[./magic-items.csv]{size="63x88" grid="5x5" roll=true}
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
- `roll=true`:添加随机抽卡按钮
|
|||
|
|
|
|||
|
|
### `:md-table` 组件
|
|||
|
|
|
|||
|
|
```markdown
|
|||
|
|
:md-table[./encounters.csv]{group="森林小径" remix=true}
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
- `group`:筛选特定组的数据
|
|||
|
|
- `remix=true`:启用随机引用模式
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 最佳实践
|
|||
|
|
|
|||
|
|
1. **使用有意义的 label**:便于后续查找和修改
|
|||
|
|
2. **在 Front Matter 中定义所有字段**:便于工具理解和处理
|
|||
|
|
3. **使用 `{{prop}}` 变量**:减少重复内容,支持动态组合
|
|||
|
|
4. **合理使用分组**:便于筛选和管理大量数据
|
|||
|
|
5. **保持 body 的 Markdown 格式一致**:确保渲染效果统一
|
|||
|
|
6. **为字段添加 `examples`**:帮助 AI 工具生成内容时参考
|