ttrpg-tools/src/components/journal/ConnectionBar.tsx

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/**
* ConnectionBar connect form, session picker, player name
*
* Three states: disconnected connecting connected
*/
import { Component, createSignal, Show, For, onMount } from "solid-js";
import {
connectStream,
hydrateFromServer,
useJournalStream,
sessions,
setMyName,
createSession,
deleteSession,
} from "../stores/journalStream";
import type { SessionMeta } from "../stores/journalStream";
import { createMemo } from "solid-js";
// Direct access to the store's setter for session switching
import { journalSetState } from "../stores/journalStream";
export const ConnectionBar: Component = () => {
const stream = useJournalStream();
const [brokerUrl, setBrokerUrl] = createSignal("");
const [newSessionName, setNewSessionName] = createSignal("");
const [playerName, setPlayerName] = createSignal("");
const [connecting, setConnecting] = createSignal(false);
const [error, setError] = createSignal<string | null>(null);
const [showNewSession, setShowNewSession] = createSignal(false);
onMount(() => {
setBrokerUrl(stream.brokerUrl ?? "");
setPlayerName(stream.myName);
});
const manifest = sessions;
const handleConnect = async () => {
const url = brokerUrl().trim();
if (!url) return;
setConnecting(true);
setError(null);
try {
// Save name first
if (playerName().trim()) {
setMyName(playerName().trim());
}
// Connect
const sessionId = stream.sessionId || "default";
await hydrateFromServer(sessionId);
await connectStream(sessionId, url);
} catch (e) {
setError(e instanceof Error ? e.message : "Connection failed");
} finally {
setConnecting(false);
}
};
const handleCreateSession = () => {
const name = newSessionName().trim();
if (!name) return;
createSession(name);
setNewSessionName("");
setShowNewSession(false);
};
const handleDeleteSession = (id: string) => {
if (confirm(`Delete session "${id}"? This cannot be undone.`)) {
deleteSession(id);
}
};
const handleSessionSelect = async (id: string) => {
if (!stream.connected) return;
try {
await hydrateFromServer(id);
journalSetState("sessionId", id);
} catch (e) {
setError("Failed to load session");
}
};
const statusColor = () =>
stream.connected
? "bg-green-500"
: connecting()
? "bg-yellow-400"
: "bg-gray-400";
return (
<div class="border-b border-gray-200 p-3 space-y-2 text-sm">
{/* Status + session name */}
<div class="flex items-center gap-2">
<span class={`w-2 h-2 rounded-full ${statusColor()}`} />
<span class="text-xs text-gray-500">
{stream.connected
? "connected"
: connecting()
? "connecting..."
: "disconnected"}
</span>
<Show when={stream.sessionId}>
<span class="text-xs font-mono bg-gray-100 px-1.5 py-0.5 rounded">
{stream.sessionId}
</span>
</Show>
<div class="flex-1" />
<Show when={stream.connected}>
<button
onClick={() => {} /* disconnect */}
class="text-xs text-gray-400 hover:text-red-500"
title="Disconnect"
>
</button>
</Show>
</div>
{/* Disconnected: connect form */}
<Show when={!stream.connected}>
<div class="space-y-2">
<input
type="text"
value={brokerUrl()}
onInput={(e) => setBrokerUrl(e.currentTarget.value)}
placeholder="MQTT broker (e.g. tcp://192.168.1.5:1883)"
class="w-full border border-gray-300 rounded px-2 py-1 text-xs"
/>
<input
type="text"
value={playerName()}
onInput={(e) => setPlayerName(e.currentTarget.value)}
placeholder="Your name (GM or player)"
class="w-full border border-gray-300 rounded px-2 py-1 text-xs"
/>
<button
onClick={handleConnect}
disabled={connecting() || !brokerUrl().trim()}
class="w-full bg-blue-600 text-white rounded px-3 py-1 text-xs hover:bg-blue-700 disabled:opacity-50"
>
{connecting() ? "Connecting..." : "Connect"}
</button>
<Show when={error()}>
<p class="text-red-500 text-xs">{error()}</p>
</Show>
</div>
</Show>
{/* Connected: session management (GM only) */}
<Show when={stream.connected && stream.myName === "gm"}>
<div class="space-y-1">
<div class="flex items-center gap-1">
<span class="text-xs text-gray-500">Sessions:</span>
<button
onClick={() => setShowNewSession((v) => !v)}
class="text-xs text-blue-600 hover:underline"
>
+ new
</button>
</div>
<Show when={showNewSession()}>
<div class="flex gap-1">
<input
type="text"
value={newSessionName()}
onInput={(e) => setNewSessionName(e.currentTarget.value)}
placeholder="Session name"
class="flex-1 border border-gray-300 rounded px-2 py-0.5 text-xs"
onKeyDown={(e) => e.key === "Enter" && handleCreateSession()}
/>
<button
onClick={handleCreateSession}
class="bg-green-600 text-white rounded px-2 py-0.5 text-xs hover:bg-green-700"
>
Create
</button>
</div>
</Show>
<For each={Object.entries(manifest().sessions)}>
{([id, meta]) => (
<div
class={`flex items-center gap-1 px-1 py-0.5 rounded cursor-pointer text-xs ${
id === stream.sessionId
? "bg-blue-100 text-blue-800"
: "hover:bg-gray-100"
}`}
>
<span
class="flex-1 truncate"
onClick={() => handleSessionSelect(id)}
>
{meta.name || id}
</span>
<button
onClick={(e) => {
e.stopPropagation();
handleDeleteSession(id);
}}
class="text-gray-400 hover:text-red-500 text-xs"
title="Delete session"
>
</button>
</div>
)}
</For>
</div>
</Show>
{/* Connected: player info (player only) */}
<Show when={stream.connected && stream.myName !== "gm"}>
<div class="flex items-center gap-1 text-xs text-gray-500">
<span>Playing as:</span>
<span class="font-medium text-gray-700">{stream.myName}</span>
</div>
</Show>
</div>
);
};