ttrpg-tools/src/components/md-deck/hooks/usePlotterExport.ts

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import type { DeckStore } from './deckStore';
import type { PageData } from './usePDFExport';
import type { CardShape } from '../types';
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import {
getCardShapePoints,
calculateCenter
} from '../../../plotcutter/contour';
import { pts2plotter } from '../../../plotcutter/plotter';
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export interface CardPathData {
points: [number, number][];
centerX: number;
centerY: number;
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startPoint: [number, number];
endPoint: [number, number];
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}
export interface PltExportData {
paths: CardPathData[];
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travelPaths: [number, number][][];
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plotterCode: string;
a4Width: number;
a4Height: number;
}
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export interface UsePlotterExportReturn {
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generatePltData: (pages: PageData[]) => PltExportData | null;
downloadPltFile: (plotterCode: string) => void;
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exportToPlt: (pages: PageData[]) => void;
}
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/**
*
* /
*/
function generateTravelPaths(
cardPaths: CardPathData[],
a4Height: number
): [number, number][][] {
const travelPaths: [number, number][][] = [];
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// 起点:左上角 (0, a4Height) - 注意 SVG 坐标 Y 向下plotter 坐标 Y 向上
const startPoint: [number, number] = [0, a4Height];
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if (cardPaths.length === 0) {
return travelPaths;
}
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// 从起点到第一张卡的起点
travelPaths.push([startPoint, cardPaths[0].startPoint]);
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// 卡片之间的移动
for (let i = 0; i < cardPaths.length - 1; i++) {
const currentEnd = cardPaths[i].endPoint;
const nextStart = cardPaths[i + 1].startPoint;
travelPaths.push([currentEnd, nextStart]);
}
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// 从最后一张卡返回起点
travelPaths.push([cardPaths[cardPaths.length - 1].endPoint, startPoint]);
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return travelPaths;
}
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/**
* PLT hook - HPGL
*/
export function usePlotterExport(store: DeckStore): UsePlotterExportReturn {
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const bleed = () => store.state.bleed || 1;
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const cornerRadius = () => store.state.cornerRadius ?? 3;
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const cardWidth = () => store.state.dimensions?.cardWidth || 56;
const cardHeight = () => store.state.dimensions?.cardHeight || 88;
const shape = () => store.state.shape;
const a4Width = 297; // 横向 A4
const a4Height = 210;
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/**
* PLT
*/
const generatePltData = (pages: PageData[]): PltExportData | null => {
const paths: CardPathData[] = [];
const currentBleed = bleed();
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const currentCornerRadius = cornerRadius();
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// 计算切割尺寸(排版尺寸减去出血)
const cutWidth = cardWidth() - currentBleed * 2;
const cutHeight = cardHeight() - currentBleed * 2;
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for (const page of pages) {
for (const card of page.cards) {
if (card.side !== 'front') continue;
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// 获取卡片形状点(相对于卡片原点,使用切割尺寸)
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const shapePoints = getCardShapePoints(shape(), cutWidth, cutHeight, currentCornerRadius);
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// 转换点到页面坐标:
// - X 轴:卡片位置 + 出血偏移
// - Y 轴翻转SVG Y 向下plotter Y 向上)
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const pagePoints = shapePoints.map(([x, y]) => [
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card.x + currentBleed + x,
a4Height - (card.y + currentBleed + y)
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] as [number, number]);
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const center = calculateCenter(pagePoints);
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const startPoint = pagePoints[0];
const endPoint = pagePoints[pagePoints.length - 1];
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paths.push({
points: pagePoints,
centerX: center.x,
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centerY: center.y,
startPoint,
endPoint
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});
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}
}
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if (paths.length === 0) {
return null;
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}
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// 生成空走路径
const travelPaths = generateTravelPaths(paths, a4Height);
// 生成 HPGL 代码(包含空走路径,从左上角出发并返回)
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const allPaths = paths.map(p => p.points);
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const startPoint: [number, number] = [0, a4Height]; // 左上角
const endPoint: [number, number] = [0, a4Height]; // 返回左上角
const plotterCode = pts2plotter(allPaths, a4Width, a4Height, 1, startPoint, endPoint);
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return {
paths,
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travelPaths,
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plotterCode,
a4Width,
a4Height
};
};
/**
* PLT
*/
const downloadPltFile = (plotterCode: string) => {
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const blob = new Blob([plotterCode], { type: 'application/vnd.hp-HPGL' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `deck-export-${new Date().toISOString().slice(0, 19).replace(/:/g, '-')}.plt`;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(url);
};
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/**
* PLT
*/
const exportToPlt = (pages: PageData[]) => {
const data = generatePltData(pages);
if (!data) {
alert('没有可导出的卡片');
return;
}
downloadPltFile(data.plotterCode);
};
return { generatePltData, downloadPltFile, exportToPlt };
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}